//! Provides math types and functionality for the Bevy game engine. //! //! The commonly used types are vectors like [`Vec2`] and [`Vec3`], //! matrices like [`Mat2`], [`Mat3`] and [`Mat4`] and orientation representations //! like [`Quat`]. #![cfg_attr(docsrs, feature(doc_auto_cfg))] mod affine3; mod aspect_ratio; pub mod bounding; pub mod cubic_splines; mod direction; pub mod primitives; mod ray; mod rects; mod rotation2d; pub use affine3::*; pub use aspect_ratio::AspectRatio; pub use direction::*; pub use ray::{Ray2d, Ray3d}; pub use rects::*; pub use rotation2d::Rotation2d; /// The `bevy_math` prelude. pub mod prelude { #[doc(hidden)] pub use crate::{ cubic_splines::{ CubicBSpline, CubicBezier, CubicCardinalSpline, CubicCurve, CubicGenerator, CubicHermite, CubicNurbs, CubicNurbsError, CubicSegment, RationalCurve, RationalGenerator, RationalSegment, }, direction::{Dir2, Dir3, Dir3A}, primitives::*, BVec2, BVec3, BVec4, EulerRot, FloatExt, IRect, IVec2, IVec3, IVec4, Mat2, Mat3, Mat4, Quat, Ray2d, Ray3d, Rect, Rotation2d, URect, UVec2, UVec3, UVec4, Vec2, Vec2Swizzles, Vec3, Vec3Swizzles, Vec4, Vec4Swizzles, }; } pub use glam::*;