mod converters; mod winit_windows; pub use winit_windows::*; use bevy_input::{ keyboard::KeyboardInput, mouse::{MouseButtonInput, MouseMotionInput}, }; use bevy_app::{App, AppBuilder, AppExit, AppPlugin, EventReader, Events, GetEventReader}; use bevy_window::{ CreateWindow, Window, WindowCloseRequested, WindowCreated, WindowResized, Windows, }; use legion::prelude::*; use winit::{ event, event::{DeviceEvent, WindowEvent}, event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget}, }; #[derive(Default)] pub struct WinitPlugin; impl AppPlugin for WinitPlugin { fn build(&self, app: &mut AppBuilder) { app // TODO: It would be great to provide a raw winit WindowEvent here, but the lifetime on it is // stopping us. there are plans to remove the lifetime: https://github.com/rust-windowing/winit/pull/1456 // .add_event::() .init_resource::() .set_runner(winit_runner); } } pub fn winit_runner(mut app: App) { let event_loop = EventLoop::new(); let mut create_window_event_reader = app.resources.get_event_reader::(); let mut app_exit_event_reader = app.resources.get_event_reader::(); handle_create_window_events( &mut app.resources, &event_loop, &mut create_window_event_reader, ); log::debug!("Entering winit event loop"); event_loop.run(move |event, event_loop, control_flow| { *control_flow = if cfg!(feature = "metal-auto-capture") { ControlFlow::Exit } else { ControlFlow::Poll }; if let Some(app_exit_events) = app.resources.get_mut::>() { if app_exit_event_reader.latest(&app_exit_events).is_some() { *control_flow = ControlFlow::Exit; } } match event { event::Event::WindowEvent { event: WindowEvent::Resized(size), window_id: winit_window_id, .. } => { let winit_windows = app.resources.get_mut::().unwrap(); let mut windows = app.resources.get_mut::().unwrap(); let window_id = winit_windows.get_window_id(winit_window_id).unwrap(); let mut window = windows.get_mut(window_id).unwrap(); window.width = size.width; window.height = size.height; let mut resize_events = app.resources.get_mut::>().unwrap(); resize_events.send(WindowResized { id: window_id, height: window.height as usize, width: window.width as usize, is_primary: windows.is_primary(window_id), }); } event::Event::WindowEvent { event, window_id: winit_window_id, .. } => match event { WindowEvent::CloseRequested => { let mut window_close_requested_events = app .resources .get_mut::>() .unwrap(); let windows = app.resources.get_mut::().unwrap(); let winit_windows = app.resources.get_mut::().unwrap(); let window_id = winit_windows.get_window_id(winit_window_id).unwrap(); window_close_requested_events.send(WindowCloseRequested { id: window_id, is_primary: windows.is_primary(window_id), }); } WindowEvent::KeyboardInput { ref input, .. } => { let mut keyboard_input_events = app.resources.get_mut::>().unwrap(); keyboard_input_events.send(converters::convert_keyboard_input(input)); } WindowEvent::MouseInput { state, button, .. } => { let mut mouse_button_input_events = app.resources.get_mut::>().unwrap(); mouse_button_input_events.send(MouseButtonInput { button: converters::convert_mouse_button(button.into()), state: converters::convert_element_state(state), }); } _ => {} }, event::Event::DeviceEvent { ref event, .. } => match event { DeviceEvent::MouseMotion { delta } => { let mut mouse_motion_events = app.resources.get_mut::>().unwrap(); mouse_motion_events.send(MouseMotionInput { delta: *delta }); } _ => {} }, event::Event::MainEventsCleared => { handle_create_window_events( &mut app.resources, event_loop, &mut create_window_event_reader, ); app.update(); } _ => (), } }); } fn handle_create_window_events( resources: &mut Resources, event_loop: &EventLoopWindowTarget<()>, create_window_event_reader: &mut EventReader, ) { let mut winit_windows = resources.get_mut::().unwrap(); let mut windows = resources.get_mut::().unwrap(); let create_window_events = resources.get::>().unwrap(); let mut window_created_events = resources.get_mut::>().unwrap(); for create_window_event in create_window_event_reader.iter(&create_window_events) { let window = Window::new(&create_window_event.descriptor); winit_windows.create_window(event_loop, &window); let window_id = window.id; windows.add(window); window_created_events.send(WindowCreated { id: window_id, is_primary: windows.is_primary(window_id), }); } }