use bevy_app::AppTypeRegistry; use bevy_ecs::{ entity::EntityMap, reflect::{ReflectComponent, ReflectMapEntities}, world::World, }; use bevy_reflect::TypeUuid; use crate::{DynamicScene, InstanceInfo, SceneSpawnError}; /// To spawn a scene, you can use either: /// * [`SceneSpawner::spawn`](crate::SceneSpawner::spawn) /// * adding the [`SceneBundle`](crate::SceneBundle) to an entity /// * adding the [`Handle`](bevy_asset::Handle) to an entity (the scene will only be /// visible if the entity already has [`Transform`](bevy_transform::components::Transform) and /// [`GlobalTransform`](bevy_transform::components::GlobalTransform) components) #[derive(Debug, TypeUuid)] #[uuid = "c156503c-edd9-4ec7-8d33-dab392df03cd"] pub struct Scene { pub world: World, } impl Scene { pub fn new(world: World) -> Self { Self { world } } /// Create a new scene from a given dynamic scene. pub fn from_dynamic_scene( dynamic_scene: &DynamicScene, type_registry: &AppTypeRegistry, ) -> Result { let mut world = World::new(); let mut entity_map = EntityMap::default(); dynamic_scene.write_to_world_with(&mut world, &mut entity_map, type_registry)?; Ok(Self { world }) } /// Clone the scene. /// /// This method will return a [`SceneSpawnError`] if a type either is not registered in the /// provided [`AppTypeRegistry`] or doesn't reflect the [`Component`](bevy_ecs::component::Component) trait. pub fn clone_with(&self, type_registry: &AppTypeRegistry) -> Result { let mut new_world = World::new(); self.write_to_world_with(&mut new_world, type_registry)?; Ok(Self { world: new_world }) } /// Write the entities and their corresponding components to the given world. /// /// This method will return a [`SceneSpawnError`] if a type either is not registered in the /// provided [`AppTypeRegistry`] or doesn't reflect the [`Component`](bevy_ecs::component::Component) trait. pub fn write_to_world_with( &self, world: &mut World, type_registry: &AppTypeRegistry, ) -> Result { let mut instance_info = InstanceInfo { entity_map: EntityMap::default(), }; let type_registry = type_registry.read(); for archetype in self.world.archetypes().iter() { for scene_entity in archetype.entities() { let entity = *instance_info .entity_map .entry(scene_entity.entity()) .or_insert_with(|| world.spawn_empty().id()); for component_id in archetype.components() { let component_info = self .world .components() .get_info(component_id) .expect("component_ids in archetypes should have ComponentInfo"); let reflect_component = type_registry .get(component_info.type_id().unwrap()) .ok_or_else(|| SceneSpawnError::UnregisteredType { type_name: component_info.name().to_string(), }) .and_then(|registration| { registration.data::().ok_or_else(|| { SceneSpawnError::UnregisteredComponent { type_name: component_info.name().to_string(), } }) })?; reflect_component.copy(&self.world, world, scene_entity.entity(), entity); } } } for registration in type_registry.iter() { if let Some(map_entities_reflect) = registration.data::() { map_entities_reflect .map_entities(world, &instance_info.entity_map) .unwrap(); } } Ok(instance_info) } }