//! Event handling types. use crate::system::{Local, Res, ResMut, SystemParam}; use crate::{self as bevy_ecs, system::Resource}; use bevy_utils::tracing::trace; use std::{ fmt::{self}, hash::Hash, marker::PhantomData, }; /// An `EventId` uniquely identifies an event. /// /// An `EventId` can among other things be used to trace the flow of an event from the point it was /// sent to the point it was processed. #[derive(Eq, PartialEq, Ord, PartialOrd, Hash)] pub struct EventId { pub id: usize, _marker: PhantomData, } impl Copy for EventId {} impl Clone for EventId { fn clone(&self) -> Self { *self } } impl fmt::Display for EventId { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { ::fmt(self, f) } } impl fmt::Debug for EventId { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { write!( f, "event<{}>#{}", std::any::type_name::().split("::").last().unwrap(), self.id, ) } } #[derive(Debug)] struct EventInstance { pub event_id: EventId, pub event: T, } #[derive(Debug)] enum State { A, B, } /// An event collection that represents the events that occurred within the last two /// [`Events::update`] calls. /// Events can be written to using an [`EventWriter`] /// and are typically cheaply read using an [`EventReader`]. /// /// Each event can be consumed by multiple systems, in parallel, /// with consumption tracked by the [`EventReader`] on a per-system basis. /// /// If no [ordering](https://github.com/bevyengine/bevy/blob/main/examples/ecs/ecs_guide.rs) /// is applied between writing and reading systems, there is a risk of a race condition. /// This means that whether the events arrive before or after the next [`Events::update`] is unpredictable. /// /// This collection is meant to be paired with a system that calls /// [`Events::update`] exactly once per update/frame. /// /// [`Events::update_system`] is a system that does this, typically intialized automatically using /// [`add_event`](https://docs.rs/bevy/*/bevy/app/struct.App.html#method.add_event). /// [`EventReader`]s are expected to read events from this collection at least once per loop/frame. /// Events will persist across a single frame boundary and so ordering of event producers and /// consumers is not critical (although poorly-planned ordering may cause accumulating lag). /// If events are not handled by the end of the frame after they are updated, they will be /// dropped silently. /// /// # Example /// ``` /// use bevy_ecs::event::Events; /// /// struct MyEvent { /// value: usize /// } /// /// // setup /// let mut events = Events::::default(); /// let mut reader = events.get_reader(); /// /// // run this once per update/frame /// events.update(); /// /// // somewhere else: send an event /// events.send(MyEvent { value: 1 }); /// /// // somewhere else: read the events /// for event in reader.iter(&events) { /// assert_eq!(event.value, 1) /// } /// /// // events are only processed once per reader /// assert_eq!(reader.iter(&events).count(), 0); /// ``` /// /// # Details /// /// [`Events`] is implemented using a variation of a double buffer strategy. /// Each call to [`update`](Events::update) swaps buffers and clears out the oldest one. /// - [`EventReader`]s will read events from both buffers. /// - [`EventReader`]s that read at least once per update will never drop events. /// - [`EventReader`]s that read once within two updates might still receive some events /// - [`EventReader`]s that read after two updates are guaranteed to drop all events that occurred /// before those updates. /// /// The buffers in [`Events`] will grow indefinitely if [`update`](Events::update) is never called. /// /// An alternative call pattern would be to call [`update`](Events::update) /// manually across frames to control when events are cleared. /// This complicates consumption and risks ever-expanding memory usage if not cleaned up, /// but can be done by adding your event as a resource instead of using /// [`add_event`](https://docs.rs/bevy/*/bevy/app/struct.App.html#method.add_event). #[derive(Debug)] pub struct Events { events_a: Vec>, events_b: Vec>, a_start_event_count: usize, b_start_event_count: usize, event_count: usize, state: State, } impl Default for Events { fn default() -> Self { Events { a_start_event_count: 0, b_start_event_count: 0, event_count: 0, events_a: Vec::new(), events_b: Vec::new(), state: State::A, } } } fn map_instance_event_with_id(event_instance: &EventInstance) -> (&T, EventId) { (&event_instance.event, event_instance.event_id) } fn map_instance_event(event_instance: &EventInstance) -> &T { &event_instance.event } /// Reads events of type `T` in order and tracks which events have already been read. #[derive(SystemParam)] pub struct EventReader<'w, 's, T: Resource> { last_event_count: Local<'s, (usize, PhantomData)>, events: Res<'w, Events>, } /// Sends events of type `T`. #[derive(SystemParam)] pub struct EventWriter<'w, 's, T: Resource> { events: ResMut<'w, Events>, #[system_param(ignore)] marker: PhantomData<&'s usize>, } impl<'w, 's, T: Resource> EventWriter<'w, 's, T> { pub fn send(&mut self, event: T) { self.events.send(event); } pub fn send_batch(&mut self, events: impl Iterator) { self.events.extend(events); } } pub struct ManualEventReader { last_event_count: usize, _marker: PhantomData, } impl Default for ManualEventReader { fn default() -> Self { ManualEventReader { last_event_count: 0, _marker: Default::default(), } } } impl ManualEventReader { /// See [`EventReader::iter`] pub fn iter<'a>(&mut self, events: &'a Events) -> impl DoubleEndedIterator { internal_event_reader(&mut self.last_event_count, events).map(|(e, _)| e) } /// See [`EventReader::iter_with_id`] pub fn iter_with_id<'a>( &mut self, events: &'a Events, ) -> impl DoubleEndedIterator)> { internal_event_reader(&mut self.last_event_count, events) } } /// Like [`iter_with_id`](EventReader::iter_with_id) except not emitting any traces for read /// messages. fn internal_event_reader<'a, T>( last_event_count: &mut usize, events: &'a Events, ) -> impl DoubleEndedIterator)> { // if the reader has seen some of the events in a buffer, find the proper index offset. // otherwise read all events in the buffer let a_index = if *last_event_count > events.a_start_event_count { *last_event_count - events.a_start_event_count } else { 0 }; let b_index = if *last_event_count > events.b_start_event_count { *last_event_count - events.b_start_event_count } else { 0 }; *last_event_count = events.event_count; match events.state { State::A => events .events_b .get(b_index..) .unwrap_or_else(|| &[]) .iter() .map(map_instance_event_with_id) .chain( events .events_a .get(a_index..) .unwrap_or_else(|| &[]) .iter() .map(map_instance_event_with_id), ), State::B => events .events_a .get(a_index..) .unwrap_or_else(|| &[]) .iter() .map(map_instance_event_with_id) .chain( events .events_b .get(b_index..) .unwrap_or_else(|| &[]) .iter() .map(map_instance_event_with_id), ), } } impl<'w, 's, T: Resource> EventReader<'w, 's, T> { /// Iterates over the events this [`EventReader`] has not seen yet. This updates the /// [`EventReader`]'s event counter, which means subsequent event reads will not include events /// that happened before now. pub fn iter(&mut self) -> impl DoubleEndedIterator { self.iter_with_id().map(|(event, _id)| event) } /// Like [`iter`](Self::iter), except also returning the [`EventId`] of the events. pub fn iter_with_id(&mut self) -> impl DoubleEndedIterator)> { internal_event_reader(&mut self.last_event_count.0, &self.events).map(|(event, id)| { trace!("EventReader::iter() -> {}", id); (event, id) }) } } impl Events { /// "Sends" an `event` by writing it to the current event buffer. [`EventReader`]s can then read /// the event. pub fn send(&mut self, event: T) { let event_id = EventId { id: self.event_count, _marker: PhantomData, }; trace!("Events::send() -> id: {}", event_id); let event_instance = EventInstance { event_id, event }; match self.state { State::A => self.events_a.push(event_instance), State::B => self.events_b.push(event_instance), } self.event_count += 1; } /// Gets a new [`ManualEventReader`]. This will include all events already in the event buffers. pub fn get_reader(&self) -> ManualEventReader { ManualEventReader { last_event_count: 0, _marker: PhantomData, } } /// Gets a new [`ManualEventReader`]. This will ignore all events already in the event buffers. /// It will read all future events. pub fn get_reader_current(&self) -> ManualEventReader { ManualEventReader { last_event_count: self.event_count, _marker: PhantomData, } } /// Swaps the event buffers and clears the oldest event buffer. In general, this should be /// called once per frame/update. pub fn update(&mut self) { match self.state { State::A => { self.events_b.clear(); self.state = State::B; self.b_start_event_count = self.event_count; } State::B => { self.events_a.clear(); self.state = State::A; self.a_start_event_count = self.event_count; } } } /// A system that calls [`Events::update`] once per frame. pub fn update_system(mut events: ResMut) { events.update(); } #[inline] fn reset_start_event_count(&mut self) { self.a_start_event_count = self.event_count; self.b_start_event_count = self.event_count; } /// Removes all events. #[inline] pub fn clear(&mut self) { self.reset_start_event_count(); self.events_a.clear(); self.events_b.clear(); } /// Returns true if there are no events in this collection. #[inline] pub fn is_empty(&self) -> bool { self.events_a.is_empty() && self.events_b.is_empty() } /// Creates a draining iterator that removes all events. pub fn drain(&mut self) -> impl Iterator + '_ { self.reset_start_event_count(); let map = |i: EventInstance| i.event; match self.state { State::A => self .events_b .drain(..) .map(map) .chain(self.events_a.drain(..).map(map)), State::B => self .events_a .drain(..) .map(map) .chain(self.events_b.drain(..).map(map)), } } /// Iterates over events that happened since the last "update" call. /// WARNING: You probably don't want to use this call. In most cases you should use an /// `EventReader`. You should only use this if you know you only need to consume events /// between the last `update()` call and your call to `iter_current_update_events`. /// If events happen outside that window, they will not be handled. For example, any events that /// happen after this call and before the next `update()` call will be dropped. pub fn iter_current_update_events(&self) -> impl DoubleEndedIterator { match self.state { State::A => self.events_a.iter().map(map_instance_event), State::B => self.events_b.iter().map(map_instance_event), } } } impl std::iter::Extend for Events { fn extend(&mut self, iter: I) where I: IntoIterator, { let mut event_count = self.event_count; let events = iter.into_iter().map(|event| { let event_id = EventId { id: event_count, _marker: PhantomData, }; event_count += 1; EventInstance { event_id, event } }); match self.state { State::A => self.events_a.extend(events), State::B => self.events_b.extend(events), } trace!( "Events::extend() -> ids: ({}..{})", self.event_count, event_count ); self.event_count = event_count; } } #[cfg(test)] mod tests { use super::*; #[derive(Copy, Clone, PartialEq, Eq, Debug)] struct TestEvent { i: usize, } #[test] fn test_events() { let mut events = Events::::default(); let event_0 = TestEvent { i: 0 }; let event_1 = TestEvent { i: 1 }; let event_2 = TestEvent { i: 2 }; // this reader will miss event_0 and event_1 because it wont read them over the course of // two updates let mut reader_missed = events.get_reader(); let mut reader_a = events.get_reader(); events.send(event_0); assert_eq!( get_events(&events, &mut reader_a), vec![event_0], "reader_a created before event receives event" ); assert_eq!( get_events(&events, &mut reader_a), vec![], "second iteration of reader_a created before event results in zero events" ); let mut reader_b = events.get_reader(); assert_eq!( get_events(&events, &mut reader_b), vec![event_0], "reader_b created after event receives event" ); assert_eq!( get_events(&events, &mut reader_b), vec![], "second iteration of reader_b created after event results in zero events" ); events.send(event_1); let mut reader_c = events.get_reader(); assert_eq!( get_events(&events, &mut reader_c), vec![event_0, event_1], "reader_c created after two events receives both events" ); assert_eq!( get_events(&events, &mut reader_c), vec![], "second iteration of reader_c created after two event results in zero events" ); assert_eq!( get_events(&events, &mut reader_a), vec![event_1], "reader_a receives next unread event" ); events.update(); let mut reader_d = events.get_reader(); events.send(event_2); assert_eq!( get_events(&events, &mut reader_a), vec![event_2], "reader_a receives event created after update" ); assert_eq!( get_events(&events, &mut reader_b), vec![event_1, event_2], "reader_b receives events created before and after update" ); assert_eq!( get_events(&events, &mut reader_d), vec![event_0, event_1, event_2], "reader_d receives all events created before and after update" ); events.update(); assert_eq!( get_events(&events, &mut reader_missed), vec![event_2], "reader_missed missed events unread after two update() calls" ); } fn get_events( events: &Events, reader: &mut ManualEventReader, ) -> Vec { reader.iter(events).cloned().collect::>() } #[derive(PartialEq, Eq, Debug)] struct E(usize); fn events_clear_and_read_impl(clear_func: impl FnOnce(&mut Events)) { let mut events = Events::::default(); let mut reader = events.get_reader(); assert!(reader.iter(&events).next().is_none()); events.send(E(0)); assert_eq!(*reader.iter(&events).next().unwrap(), E(0)); assert_eq!(reader.iter(&events).next(), None); events.send(E(1)); clear_func(&mut events); assert!(reader.iter(&events).next().is_none()); events.send(E(2)); events.update(); events.send(E(3)); assert!(reader.iter(&events).eq([E(2), E(3)].iter())); } #[test] fn test_events_clear_and_read() { events_clear_and_read_impl(|events| events.clear()); } #[test] fn test_events_drain_and_read() { events_clear_and_read_impl(|events| { assert!(events.drain().eq(vec![E(0), E(1)].into_iter())); }); } #[test] fn test_events_extend_impl() { let mut events = Events::::default(); let mut reader = events.get_reader(); events.extend(vec![TestEvent { i: 0 }, TestEvent { i: 1 }]); assert!(reader .iter(&events) .eq([TestEvent { i: 0 }, TestEvent { i: 1 }].iter())); } #[test] fn test_events_empty() { let mut events = Events::::default(); assert!(events.is_empty()); events.send(TestEvent { i: 0 }); assert!(!events.is_empty()); events.update(); assert!(!events.is_empty()); // events are only empty after the second call to update // due to double buffering. events.update(); assert!(events.is_empty()); } }