# Crevice [![GitHub CI Status](https://github.com/LPGhatguy/crevice/workflows/CI/badge.svg)](https://github.com/LPGhatguy/crevice/actions) [![crevice on crates.io](https://img.shields.io/crates/v/crevice.svg)](https://crates.io/crates/crevice) [![crevice docs](https://img.shields.io/badge/docs-docs.rs-orange.svg)](https://docs.rs/crevice) Crevice creates GLSL-compatible versions of types through the power of derive macros. Generated structures provide an [`as_bytes`][std140::Std140::as_bytes] method to allow safely packing data into buffers for uploading. Generated structs also implement [`bytemuck::Zeroable`] and [`bytemuck::Pod`] for use with other libraries. Crevice is similar to [`glsl-layout`][glsl-layout], but supports `mint` types and explicitly initializes padding to remove one source of undefined behavior. Examples in this crate use cgmath, but any math crate that works with the mint crate will also work. Some other crates include nalgebra, ultraviolet, glam, and vek. ## Examples ### Single Value Uploading many types can be done by deriving `AsStd140` and using [`as_std140`][std140::AsStd140::as_std140] and [`as_bytes`][std140::Std140::as_bytes] to turn the result into bytes. ```glsl uniform MAIN { mat3 orientation; vec3 position; float scale; } main; ``` ```rust use crevice::std140::{AsStd140, Std140}; use cgmath::prelude::*; use cgmath::{Matrix3, Vector3}; #[derive(AsStd140)] struct MainUniform { orientation: mint::ColumnMatrix3, position: mint::Vector3, scale: f32, } let value = MainUniform { orientation: Matrix3::identity().into(), position: Vector3::new(1.0, 2.0, 3.0).into(), scale: 4.0, }; let value_std140 = value.as_std140(); upload_data_to_gpu(value_std140.as_bytes()); ``` #### Sequential Types More complicated data can be uploaded using the std140 `Writer` type. ```glsl struct PointLight { vec3 position; vec3 color; float brightness; }; buffer POINT_LIGHTS { uint len; PointLight[] lights; } point_lights; ``` ```rust use crevice::std140::{self, AsStd140}; #[derive(AsStd140)] struct PointLight { position: mint::Vector3, color: mint::Vector3, brightness: f32, } let lights = vec![ PointLight { position: [0.0, 1.0, 0.0].into(), color: [1.0, 0.0, 0.0].into(), brightness: 0.6, }, PointLight { position: [0.0, 4.0, 3.0].into(), color: [1.0, 1.0, 1.0].into(), brightness: 1.0, }, ]; let target_buffer = map_gpu_buffer_for_write(); let mut writer = std140::Writer::new(target_buffer); let light_count = lights.len() as u32; writer.write(&light_count)?; // Crevice will automatically insert the required padding to align the // PointLight structure correctly. In this case, there will be 12 bytes of // padding between the length field and the light list. writer.write(lights.as_slice())?; unmap_gpu_buffer(); ``` ### Minimum Supported Rust Version (MSRV) Crevice supports Rust 1.46.0 and newer due to use of new `const fn` features. [glsl-layout]: https://github.com/rustgd/glsl-layout [Zeroable]: https://docs.rs/bytemuck/latest/bytemuck/trait.Zeroable.html [Pod]: https://docs.rs/bytemuck/latest/bytemuck/trait.Pod.html [TypeLayout]: https://docs.rs/type-layout/latest/type_layout/trait.TypeLayout.html ## License Licensed under either of * Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or [http://www.apache.org/licenses/LICENSE-2.0](http://www.apache.org/licenses/LICENSE-2.0)) * MIT license ([LICENSE-MIT](LICENSE-MIT) or [http://opensource.org/licenses/MIT](http://opensource.org/licenses/MIT)) at your option. ### Contribution Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.