use std::borrow::Cow; pub use wgpu::{Backends, Features as WgpuFeatures, Limits as WgpuLimits, PowerPreference}; #[derive(Clone)] pub struct WgpuOptions { pub device_label: Option>, pub backends: Backends, pub power_preference: PowerPreference, pub features: WgpuFeatures, pub limits: WgpuLimits, } impl Default for WgpuOptions { fn default() -> Self { let default_backends = if cfg!(target_arch = "wasm32") { Backends::GL } else { Backends::PRIMARY }; let backends = wgpu::util::backend_bits_from_env().unwrap_or(default_backends); let limits = if cfg!(target_arch = "wasm32") { wgpu::Limits::downlevel_webgl2_defaults() } else { #[allow(unused_mut)] let mut limits = wgpu::Limits::default(); #[cfg(feature = "ci_limits")] { limits.max_storage_textures_per_shader_stage = 4; limits.max_texture_dimension_3d = 1024; } limits }; Self { device_label: Default::default(), backends, power_preference: PowerPreference::HighPerformance, features: wgpu::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES, limits, } } }