use bevy::{ecs::system::SystemParam, prelude::*}; /// This example creates a [`SystemParam`] struct that counts the number of players fn main() { App::new() .insert_resource(PlayerCount(0)) .add_startup_system(spawn) .add_system(count_players) .run(); } #[derive(Component)] pub struct Player; #[derive(Component)] pub struct PlayerCount(usize); /// The [`SystemParam`] struct can contain any types that can also be included in a /// system function signature. /// /// In this example, it includes a query and a mutable resource. #[derive(SystemParam)] struct PlayerCounter<'w, 's> { players: Query<'w, 's, &'static Player>, count: ResMut<'w, PlayerCount>, } impl<'w, 's> PlayerCounter<'w, 's> { fn count(&mut self) { self.count.0 = self.players.iter().len(); } } /// Spawn some players to count fn spawn(mut commands: Commands) { commands.spawn().insert(Player); commands.spawn().insert(Player); commands.spawn().insert(Player); } /// The [`SystemParam`] can be used directly in a system argument. fn count_players(mut counter: PlayerCounter) { counter.count(); println!("{} players in the game", counter.count.0); }