#![cfg_attr(docsrs, feature(doc_auto_cfg))] #![forbid(unsafe_code)] #![doc( html_logo_url = "https://bevyengine.org/assets/icon.png", html_favicon_url = "https://bevyengine.org/assets/icon.png" )] //! `bevy_winit` provides utilities to handle window creation and the eventloop through [`winit`] //! //! Most commonly, the [`WinitPlugin`] is used as part of //! [`DefaultPlugins`](https://docs.rs/bevy/latest/bevy/struct.DefaultPlugins.html). //! The app's [runner](bevy_app::App::runner) is set by `WinitPlugin` and handles the `winit` [`EventLoop`]. //! See `winit_runner` for details. extern crate alloc; use bevy_derive::Deref; use bevy_reflect::prelude::ReflectDefault; use bevy_reflect::Reflect; use bevy_window::{RawHandleWrapperHolder, WindowEvent}; use core::marker::PhantomData; use winit::{event_loop::EventLoop, window::WindowId}; use bevy_a11y::AccessibilityRequested; use bevy_app::{App, Last, Plugin}; use bevy_ecs::prelude::*; use bevy_window::{exit_on_all_closed, Window, WindowCreated}; use system::{changed_windows, check_keyboard_focus_lost, despawn_windows}; pub use system::{create_monitors, create_windows}; #[cfg(all(target_family = "wasm", target_os = "unknown"))] pub use winit::platform::web::CustomCursorExtWebSys; pub use winit::{ event_loop::EventLoopProxy, window::{CustomCursor as WinitCustomCursor, CustomCursorSource}, }; pub use winit_config::*; pub use winit_windows::*; use crate::{ accessibility::{AccessKitAdapters, AccessKitPlugin, WinitActionRequestHandlers}, state::winit_runner, winit_monitors::WinitMonitors, }; pub mod accessibility; mod converters; pub mod cursor; mod state; mod system; mod winit_config; mod winit_monitors; mod winit_windows; /// A [`Plugin`] that uses `winit` to create and manage windows, and receive window and input /// events. /// /// This plugin will add systems and resources that sync with the `winit` backend and also /// replace the existing [`App`] runner with one that constructs an [event loop](EventLoop) to /// receive window and input events from the OS. /// /// The `T` event type can be used to pass custom events to the `winit`'s loop, and handled as events /// in systems. /// /// When using eg. `MinimalPlugins` you can add this using `WinitPlugin::::default()`, where /// `WakeUp` is the default `Event` that bevy uses. #[derive(Default)] pub struct WinitPlugin { /// Allows the window (and the event loop) to be created on any thread /// instead of only the main thread. /// /// See [`EventLoopBuilder::build`](winit::event_loop::EventLoopBuilder::build) for more information on this. /// /// # Supported platforms /// /// Only works on Linux (X11/Wayland) and Windows. /// This field is ignored on other platforms. pub run_on_any_thread: bool, marker: PhantomData, } impl Plugin for WinitPlugin { fn name(&self) -> &str { "bevy_winit::WinitPlugin" } fn build(&self, app: &mut App) { let mut event_loop_builder = EventLoop::::with_user_event(); // linux check is needed because x11 might be enabled on other platforms. #[cfg(all(target_os = "linux", feature = "x11"))] { use winit::platform::x11::EventLoopBuilderExtX11; // This allows a Bevy app to be started and ran outside the main thread. // A use case for this is to allow external applications to spawn a thread // which runs a Bevy app without requiring the Bevy app to need to reside on // the main thread, which can be problematic. event_loop_builder.with_any_thread(self.run_on_any_thread); } // linux check is needed because wayland might be enabled on other platforms. #[cfg(all(target_os = "linux", feature = "wayland"))] { use winit::platform::wayland::EventLoopBuilderExtWayland; event_loop_builder.with_any_thread(self.run_on_any_thread); } #[cfg(target_os = "windows")] { use winit::platform::windows::EventLoopBuilderExtWindows; event_loop_builder.with_any_thread(self.run_on_any_thread); } #[cfg(target_os = "android")] { use winit::platform::android::EventLoopBuilderExtAndroid; let msg = "Bevy must be setup with the #[bevy_main] macro on Android"; event_loop_builder.with_android_app(bevy_window::ANDROID_APP.get().expect(msg).clone()); } app.init_non_send_resource::() .init_resource::() .init_resource::() .add_event::() .set_runner(winit_runner::) .add_systems( Last, ( // `exit_on_all_closed` only checks if windows exist but doesn't access data, // so we don't need to care about its ordering relative to `changed_windows` changed_windows.ambiguous_with(exit_on_all_closed), despawn_windows, check_keyboard_focus_lost, ) .chain(), ); app.add_plugins(AccessKitPlugin); app.add_plugins(cursor::CursorPlugin); let event_loop = event_loop_builder .build() .expect("Failed to build event loop"); // `winit`'s windows are bound to the event loop that created them, so the event loop must // be inserted as a resource here to pass it onto the runner. app.insert_non_send_resource(event_loop); } } /// The default event that can be used to wake the window loop /// Wakes up the loop if in wait state #[derive(Debug, Default, Clone, Copy, Event, Reflect)] #[reflect(Debug, Default)] pub struct WakeUp; /// The original window event as produced by Winit. This is meant as an escape /// hatch for power users that wish to add custom Winit integrations. /// If you want to process events for your app or game, you should instead use /// `bevy::window::WindowEvent`, or one of its sub-events. /// /// When you receive this event it has already been handled by Bevy's main loop. /// Sending these events will NOT cause them to be processed by Bevy. #[derive(Debug, Clone, Event)] pub struct RawWinitWindowEvent { /// The window for which the event was fired. pub window_id: WindowId, /// The raw winit window event. pub event: winit::event::WindowEvent, } /// A wrapper type around [`winit::event_loop::EventLoopProxy`] with the specific /// [`winit::event::Event::UserEvent`] used in the [`WinitPlugin`]. /// /// The `EventLoopProxy` can be used to request a redraw from outside bevy. /// /// Use `Res` to receive this resource. #[derive(Resource, Deref)] pub struct EventLoopProxyWrapper(EventLoopProxy); trait AppSendEvent { fn send(&mut self, event: impl Into); } impl AppSendEvent for Vec { fn send(&mut self, event: impl Into) { self.push(Into::::into(event)); } } /// The parameters of the [`create_windows`] system. pub type CreateWindowParams<'w, 's, F = ()> = ( Commands<'w, 's>, Query< 'w, 's, ( Entity, &'static mut Window, Option<&'static RawHandleWrapperHolder>, ), F, >, EventWriter<'w, WindowCreated>, NonSendMut<'w, WinitWindows>, NonSendMut<'w, AccessKitAdapters>, ResMut<'w, WinitActionRequestHandlers>, Res<'w, AccessibilityRequested>, Res<'w, WinitMonitors>, ); /// The parameters of the [`create_monitors`] system. pub type CreateMonitorParams<'w, 's> = (Commands<'w, 's>, ResMut<'w, WinitMonitors>);