use bevy_math::IVec2; use bevy_utils::HashMap; use bevy_window::{Window, WindowDescriptor, WindowId, WindowMode}; use winit::dpi::LogicalSize; #[derive(Debug, Default)] pub struct WinitWindows { pub windows: HashMap, pub window_id_to_winit: HashMap, pub winit_to_window_id: HashMap, } impl WinitWindows { pub fn create_window( &mut self, event_loop: &winit::event_loop::EventLoopWindowTarget<()>, window_id: WindowId, window_descriptor: &WindowDescriptor, ) -> Window { #[cfg(target_os = "windows")] let mut winit_window_builder = { use winit::platform::windows::WindowBuilderExtWindows; winit::window::WindowBuilder::new().with_drag_and_drop(false) }; #[cfg(not(target_os = "windows"))] let mut winit_window_builder = winit::window::WindowBuilder::new(); winit_window_builder = match window_descriptor.mode { WindowMode::BorderlessFullscreen => winit_window_builder.with_fullscreen(Some( winit::window::Fullscreen::Borderless(event_loop.primary_monitor()), )), WindowMode::Fullscreen { use_size } => winit_window_builder.with_fullscreen(Some( winit::window::Fullscreen::Exclusive(match use_size { true => get_fitting_videomode( &event_loop.primary_monitor().unwrap(), window_descriptor.width as u32, window_descriptor.height as u32, ), false => get_best_videomode(&event_loop.primary_monitor().unwrap()), }), )), _ => { let WindowDescriptor { width, height, scale_factor_override, .. } = window_descriptor; if let Some(sf) = scale_factor_override { winit_window_builder.with_inner_size( winit::dpi::LogicalSize::new(*width, *height).to_physical::(*sf), ) } else { winit_window_builder .with_inner_size(winit::dpi::LogicalSize::new(*width, *height)) } } .with_resizable(window_descriptor.resizable) .with_decorations(window_descriptor.decorations), }; let constraints = window_descriptor.resize_constraints.check_constraints(); let min_inner_size = LogicalSize { width: constraints.min_width, height: constraints.min_height, }; let max_inner_size = LogicalSize { width: constraints.max_width, height: constraints.max_height, }; let winit_window_builder = if constraints.max_width.is_finite() && constraints.max_height.is_finite() { winit_window_builder .with_min_inner_size(min_inner_size) .with_max_inner_size(max_inner_size) } else { winit_window_builder.with_min_inner_size(min_inner_size) }; #[allow(unused_mut)] let mut winit_window_builder = winit_window_builder.with_title(&window_descriptor.title); #[cfg(target_arch = "wasm32")] { use wasm_bindgen::JsCast; use winit::platform::web::WindowBuilderExtWebSys; if let Some(selector) = &window_descriptor.canvas { let window = web_sys::window().unwrap(); let document = window.document().unwrap(); let canvas = document .query_selector(&selector) .expect("Cannot query for canvas element."); if let Some(canvas) = canvas { let canvas = canvas.dyn_into::().ok(); winit_window_builder = winit_window_builder.with_canvas(canvas); } else { panic!("Cannot find element: {}.", selector); } } } let winit_window = winit_window_builder.build(event_loop).unwrap(); match winit_window.set_cursor_grab(window_descriptor.cursor_locked) { Ok(_) => {} Err(winit::error::ExternalError::NotSupported(_)) => {} Err(err) => Err(err).unwrap(), } winit_window.set_cursor_visible(window_descriptor.cursor_visible); self.window_id_to_winit.insert(window_id, winit_window.id()); self.winit_to_window_id.insert(winit_window.id(), window_id); #[cfg(target_arch = "wasm32")] { use winit::platform::web::WindowExtWebSys; if window_descriptor.canvas.is_none() { let canvas = winit_window.canvas(); let window = web_sys::window().unwrap(); let document = window.document().unwrap(); let body = document.body().unwrap(); body.append_child(&canvas) .expect("Append canvas to HTML body."); } } let position = winit_window .outer_position() .ok() .map(|position| IVec2::new(position.x, position.y)); let inner_size = winit_window.inner_size(); let scale_factor = winit_window.scale_factor(); self.windows.insert(winit_window.id(), winit_window); Window::new( window_id, window_descriptor, inner_size.width, inner_size.height, scale_factor, position, ) } pub fn get_window(&self, id: WindowId) -> Option<&winit::window::Window> { self.window_id_to_winit .get(&id) .and_then(|id| self.windows.get(id)) } pub fn get_window_id(&self, id: winit::window::WindowId) -> Option { self.winit_to_window_id.get(&id).cloned() } } pub fn get_fitting_videomode( monitor: &winit::monitor::MonitorHandle, width: u32, height: u32, ) -> winit::monitor::VideoMode { let mut modes = monitor.video_modes().collect::>(); fn abs_diff(a: u32, b: u32) -> u32 { if a > b { return a - b; } b - a } modes.sort_by(|a, b| { use std::cmp::Ordering::*; match abs_diff(a.size().width, width).cmp(&abs_diff(b.size().width, width)) { Equal => { match abs_diff(a.size().height, height).cmp(&abs_diff(b.size().height, height)) { Equal => b.refresh_rate().cmp(&a.refresh_rate()), default => default, } } default => default, } }); modes.first().unwrap().clone() } pub fn get_best_videomode(monitor: &winit::monitor::MonitorHandle) -> winit::monitor::VideoMode { let mut modes = monitor.video_modes().collect::>(); modes.sort_by(|a, b| { use std::cmp::Ordering::*; match b.size().width.cmp(&a.size().width) { Equal => match b.size().height.cmp(&a.size().height) { Equal => b.refresh_rate().cmp(&a.refresh_rate()), default => default, }, default => default, } }); modes.first().unwrap().clone() } // WARNING: this only works under the assumption that wasm runtime is single threaded #[cfg(target_arch = "wasm32")] unsafe impl Send for WinitWindows {} #[cfg(target_arch = "wasm32")] unsafe impl Sync for WinitWindows {}