use downcast_rs::{impl_downcast, Downcast}; use crate::App; use std::any::Any; /// A collection of Bevy app logic and configuration. /// /// Plugins configure an [`App`]. When an [`App`] registers a plugin, /// the plugin's [`Plugin::build`] function is run. By default, a plugin /// can only be added once to an [`App`]. /// /// If the plugin may need to be added twice or more, the function [`is_unique()`](Self::is_unique) /// should be overridden to return `false`. Plugins are considered duplicate if they have the same /// [`name()`](Self::name). The default `name()` implementation returns the type name, which means /// generic plugins with different type parameters will not be considered duplicates. pub trait Plugin: Downcast + Any + Send + Sync { /// Configures the [`App`] to which this plugin is added. fn build(&self, app: &mut App); /// Runs after all plugins are built, but before the app runner is called. /// This can be useful if you have some resource that other plugins need during their build step, /// but after build you want to remove it and send it to another thread. fn setup(&self, _app: &mut App) { // do nothing } /// Configures a name for the [`Plugin`] which is primarily used for debugging. fn name(&self) -> &str { std::any::type_name::() } /// If the plugin can be meaningfully instantiated several times in an [`App`](crate::App), /// override this method to return `false`. fn is_unique(&self) -> bool { true } } impl_downcast!(Plugin); /// A type representing an unsafe function that returns a mutable pointer to a [`Plugin`]. /// It is used for dynamically loading plugins. /// /// See `bevy_dynamic_plugin/src/loader.rs#dynamically_load_plugin`. pub type CreatePlugin = unsafe fn() -> *mut dyn Plugin;