use crate::{vertex::Vertex, asset::Asset}; use wgpu::{Buffer, Device}; use zerocopy::AsBytes; pub enum MeshType { Cube, Plane { size: i8 } } pub struct Mesh { pub vertices: Vec, pub indices: Vec, pub vertex_buffer: Option, pub index_buffer: Option, } impl Mesh { pub fn setup_buffers(&mut self, device: &Device) { if let None = self.vertex_buffer { self.vertex_buffer = Some(device.create_buffer_with_data(self.vertices.as_bytes(), wgpu::BufferUsage::VERTEX)); } if let None = self.index_buffer { self.index_buffer = Some(device.create_buffer_with_data(self.indices.as_bytes(), wgpu::BufferUsage::INDEX)); } } } impl Asset for Mesh { fn load(descriptor: MeshType) -> Self { let (vertices, indices) = match descriptor { MeshType::Cube => create_cube(), MeshType::Plane { size } => create_plane(size), }; Mesh { vertices, indices, vertex_buffer: None, index_buffer: None, } } } pub fn vertex(pos: [i8; 3], nor: [i8; 3]) -> Vertex { Vertex { pos: [pos[0], pos[1], pos[2], 1], normal: [nor[0], nor[1], nor[2], 0], } } pub fn create_cube() -> (Vec, Vec) { let vertex_data = [ // top (0, 0, 1) vertex([-1, -1, 1], [0, 0, 1]), vertex([1, -1, 1], [0, 0, 1]), vertex([1, 1, 1], [0, 0, 1]), vertex([-1, 1, 1], [0, 0, 1]), // bottom (0, 0, -1) vertex([-1, 1, -1], [0, 0, -1]), vertex([1, 1, -1], [0, 0, -1]), vertex([1, -1, -1], [0, 0, -1]), vertex([-1, -1, -1], [0, 0, -1]), // right (1, 0, 0) vertex([1, -1, -1], [1, 0, 0]), vertex([1, 1, -1], [1, 0, 0]), vertex([1, 1, 1], [1, 0, 0]), vertex([1, -1, 1], [1, 0, 0]), // left (-1, 0, 0) vertex([-1, -1, 1], [-1, 0, 0]), vertex([-1, 1, 1], [-1, 0, 0]), vertex([-1, 1, -1], [-1, 0, 0]), vertex([-1, -1, -1], [-1, 0, 0]), // front (0, 1, 0) vertex([1, 1, -1], [0, 1, 0]), vertex([-1, 1, -1], [0, 1, 0]), vertex([-1, 1, 1], [0, 1, 0]), vertex([1, 1, 1], [0, 1, 0]), // back (0, -1, 0) vertex([1, -1, 1], [0, -1, 0]), vertex([-1, -1, 1], [0, -1, 0]), vertex([-1, -1, -1], [0, -1, 0]), vertex([1, -1, -1], [0, -1, 0]), ]; let index_data: &[u16] = &[ 0, 1, 2, 2, 3, 0, // top 4, 5, 6, 6, 7, 4, // bottom 8, 9, 10, 10, 11, 8, // right 12, 13, 14, 14, 15, 12, // left 16, 17, 18, 18, 19, 16, // front 20, 21, 22, 22, 23, 20, // back ]; (vertex_data.to_vec(), index_data.to_vec()) } pub fn create_plane(size: i8) -> (Vec, Vec) { let vertex_data = [ vertex([size, -size, 0], [0, 0, 1]), vertex([size, size, 0], [0, 0, 1]), vertex([-size, -size, 0], [0, 0, 1]), vertex([-size, size, 0], [0, 0, 1]), ]; let index_data: &[u16] = &[0, 1, 2, 2, 1, 3]; (vertex_data.to_vec(), index_data.to_vec()) }