//! Showcases the [`RelativeCursorPosition`] component, used to check the position of the cursor relative to a UI node. use bevy::{ prelude::*, render::camera::Viewport, ui::RelativeCursorPosition, winit::WinitSettings, }; fn main() { App::new() .add_plugins(DefaultPlugins) // Only run the app when there is user input. This will significantly reduce CPU/GPU use. .insert_resource(WinitSettings::desktop_app()) .add_systems(Startup, setup) .add_systems(Update, relative_cursor_position_system) .run(); } fn setup(mut commands: Commands, asset_server: Res) { commands.spawn(( Camera2d, Camera { // Cursor position will take the viewport offset into account viewport: Some(Viewport { physical_position: [200, 100].into(), physical_size: [600, 600].into(), ..default() }), ..default() }, )); commands .spawn(Node { width: Val::Percent(100.), height: Val::Percent(100.0), align_items: AlignItems::Center, justify_content: JustifyContent::Center, flex_direction: FlexDirection::Column, ..default() }) .with_children(|parent| { parent .spawn(( Node { width: Val::Px(250.), height: Val::Px(250.), margin: UiRect::bottom(Val::Px(15.)), ..default() }, BackgroundColor(Color::srgb(235., 35., 12.)), )) .insert(RelativeCursorPosition::default()); parent.spawn(( Text::new("(0.0, 0.0)"), TextFont { font: asset_server.load("fonts/FiraSans-Bold.ttf"), font_size: 33.0, ..default() }, TextColor(Color::srgb(0.9, 0.9, 0.9)), )); }); } /// This systems polls the relative cursor position and displays its value in a text component. fn relative_cursor_position_system( relative_cursor_position: Single<&RelativeCursorPosition>, output_query: Single<(&mut Text, &mut TextColor)>, ) { let (mut output, mut text_color) = output_query.into_inner(); **output = if let Some(relative_cursor_position) = relative_cursor_position.normalized { format!( "({:.1}, {:.1})", relative_cursor_position.x, relative_cursor_position.y ) } else { "unknown".to_string() }; text_color.0 = if relative_cursor_position.mouse_over() { Color::srgb(0.1, 0.9, 0.1) } else { Color::srgb(0.9, 0.1, 0.1) }; }