use crate::{ measurement::AvailableSpace, ContentSize, Measure, Node, UiImage, UiScale, UiTextureAtlasImage, }; use bevy_asset::{Assets, Handle}; use bevy_ecs::query::Without; use bevy_ecs::{ prelude::Component, query::With, reflect::ReflectComponent, system::{Local, Query, Res}, }; use bevy_math::Vec2; use bevy_reflect::{std_traits::ReflectDefault, Reflect}; use bevy_render::texture::Image; use bevy_sprite::TextureAtlas; use bevy_window::{PrimaryWindow, Window}; /// The size of the image's texture /// /// This component is updated automatically by [`update_image_content_size_system`] #[derive(Component, Debug, Copy, Clone, Default, Reflect)] #[reflect(Component, Default)] pub struct UiImageSize { /// The size of the image's texture /// /// This field is updated automatically by [`update_image_content_size_system`] size: Vec2, } impl UiImageSize { /// The size of the image's texture pub fn size(&self) -> Vec2 { self.size } } #[derive(Clone)] /// Used to calculate the size of UI image nodes pub struct ImageMeasure { /// The size of the image's texture pub size: Vec2, } impl Measure for ImageMeasure { fn measure( &self, width: Option, height: Option, _: AvailableSpace, _: AvailableSpace, ) -> Vec2 { let mut size = self.size; match (width, height) { (None, None) => {} (Some(width), None) => { size.y = width * size.y / size.x; size.x = width; } (None, Some(height)) => { size.x = height * size.x / size.y; size.y = height; } (Some(width), Some(height)) => { size.x = width; size.y = height; } } size } } #[cfg(feature = "bevy_text")] type UpdateImageFilter = (With, Without); #[cfg(not(feature = "bevy_text"))] type UpdateImageFilter = With; /// Updates content size of the node based on the image provided pub fn update_image_content_size_system( mut previous_combined_scale_factor: Local, windows: Query<&Window, With>, ui_scale: Res, textures: Res>, mut query: Query<(&mut ContentSize, &UiImage, &mut UiImageSize), UpdateImageFilter>, ) { let combined_scale_factor = windows .get_single() .map(|window| window.resolution.scale_factor()) .unwrap_or(1.) * ui_scale.0; for (mut content_size, image, mut image_size) in &mut query { if let Some(texture) = textures.get(&image.texture) { let size = Vec2::new( texture.texture_descriptor.size.width as f32, texture.texture_descriptor.size.height as f32, ); // Update only if size or scale factor has changed to avoid needless layout calculations if size != image_size.size || combined_scale_factor != *previous_combined_scale_factor { image_size.size = size; content_size.set(ImageMeasure { // multiply the image size by the scale factor to get the physical size size: size * combined_scale_factor as f32, }); } } } *previous_combined_scale_factor = combined_scale_factor; } /// Updates content size of the node based on the texture atlas sprite pub fn update_atlas_content_size_system( mut previous_combined_scale_factor: Local, windows: Query<&Window, With>, ui_scale: Res, atlases: Res>, mut atlas_query: Query< ( &mut ContentSize, &Handle, &UiTextureAtlasImage, &mut UiImageSize, ), (UpdateImageFilter, Without), >, ) { let combined_scale_factor = windows .get_single() .map(|window| window.resolution.scale_factor()) .unwrap_or(1.) * ui_scale.0; for (mut content_size, atlas, atlas_image, mut image_size) in &mut atlas_query { if let Some(atlas) = atlases.get(atlas) { let size = atlas.textures[atlas_image.index].size(); // Update only if size or scale factor has changed to avoid needless layout calculations if size != image_size.size || combined_scale_factor != *previous_combined_scale_factor { image_size.size = size; content_size.set(ImageMeasure { // multiply the image size by the scale factor to get the physical size size: size * combined_scale_factor as f32, }); } } } *previous_combined_scale_factor = combined_scale_factor; }