use super::Node; use bevy_core::transform::run_on_hierarchy_subworld_mut; use bevy_transform::prelude::{Children, Parent, Translation}; use bevy_window::Windows; use glam::Vec2; use legion::prelude::*; pub const UI_Z_STEP: f32 = 0.001; #[derive(Clone)] pub struct Rect { pub z: f32, pub size: Vec2, } pub fn ui_update_system( windows: Res, world: &mut SubWorld, node_query: &mut Query<(Write, Write)>, _parent_query: &mut Query>, _children_query: &mut Query>, ) { let (mut node_world, hierarchy_world) = world.split_for_query(node_query); let window_size = if let Some(window) = windows.get_primary() { Vec2::new(window.width as f32, window.height as f32) } else { return; }; let orphan_nodes = node_query .iter_entities_mut(&mut node_world) // TODO: replace this filter with a legion query filter (when SimpleQuery gets support for filters) .filter(|(entity, _)| hierarchy_world.get_component::(*entity).is_none()) .map(|(e, _)| e) .collect::>(); let mut window_rect = Rect { z: 0.0, size: window_size, }; let mut previous_sibling_result = Some(Rect { z: 999.0, size: window_size, }); for entity in orphan_nodes { previous_sibling_result = run_on_hierarchy_subworld_mut( world, entity, Some(&mut window_rect), previous_sibling_result, &mut update_node_entity, ); } } fn update_node_entity( world: &mut SubWorld, entity: Entity, parent_rect: Option<&mut Rect>, previous_rect: Option, ) -> Option { // TODO: Somehow remove this unsafe unsafe { if let Some(mut node) = world.get_component_mut_unchecked::(entity) { if let Some(mut translation) = world.get_component_mut_unchecked::(entity) { let parent_rect = parent_rect.unwrap(); let mut z = parent_rect.z; if let Some(previous_rect) = previous_rect { z = previous_rect.z }; z -= UI_Z_STEP; node.update(&mut translation, z - parent_rect.z, parent_rect.size); return Some(Rect { size: node.size, z }); } } } None }