use crate::{Rect, TextureAtlas}; use bevy_asset::{Assets, Handle}; use bevy_math::Vec2; use bevy_render::texture::Texture; use guillotiere::{size2, AllocId, Allocation, AtlasAllocator}; use std::collections::HashMap; pub struct DynamicTextureAtlasBuilder { pub allocation_textures: HashMap>, pub atlas_allocator: AtlasAllocator, } impl DynamicTextureAtlasBuilder { pub fn new(size: Vec2) -> Self { Self { allocation_textures: Default::default(), atlas_allocator: AtlasAllocator::new(to_size2(size)), } } pub fn add_texture( &mut self, texture_atlas: &mut TextureAtlas, textures: &mut Assets, texture: &Texture, ) -> Option { let allocation = self .atlas_allocator .allocate(size2(texture.size.x() as i32, texture.size.y() as i32)); if let Some(allocation) = allocation { let atlas_texture = textures.get_mut(&texture_atlas.texture).unwrap(); self.place_texture(atlas_texture, allocation, texture); texture_atlas.add_texture(allocation.rectangle.into()); Some((texture_atlas.len() - 1) as u32) } else { None } } // fn resize( // &mut self, // texture_atlas: &mut TextureAtlas, // textures: &mut Assets, // size: Vec2, // ) { // let new_size2 = to_size2(new_size); // self.atlas_texture = Texture::new_fill(new_size, &[0,0,0,0]); // let change_list = self.atlas_allocator.resize_and_rearrange(new_size2); // for change in change_list.changes { // if let Some(changed_texture_handle) = self.allocation_textures.remove(&change.old.id) { // let changed_texture = textures.get(&changed_texture_handle).unwrap(); // self.place_texture(change.new, changed_texture_handle, changed_texture); // } // } // for failure in change_list.failures { // let failed_texture = self.allocation_textures.remove(&failure.id).unwrap(); // queued_textures.push(failed_texture); // } // } fn place_texture( &mut self, atlas_texture: &mut Texture, allocation: Allocation, texture: &Texture, ) { let rect = allocation.rectangle; let atlas_width = atlas_texture.size.x() as usize; let rect_width = rect.width() as usize; let format_size = atlas_texture.format.pixel_size(); for (texture_y, bound_y) in (rect.min.y..rect.max.y).map(|i| i as usize).enumerate() { let begin = (bound_y * atlas_width + rect.min.x as usize) * format_size; let end = begin + rect_width * format_size; let texture_begin = texture_y * rect_width * format_size; let texture_end = texture_begin + rect_width * format_size; atlas_texture.data[begin..end] .copy_from_slice(&texture.data[texture_begin..texture_end]); } } } impl From for Rect { fn from(rectangle: guillotiere::Rectangle) -> Self { Rect { min: Vec2::new(rectangle.min.x as f32, rectangle.min.y as f32), max: Vec2::new(rectangle.max.x as f32, rectangle.max.y as f32), } } } fn to_size2(vec2: Vec2) -> guillotiere::Size { guillotiere::Size::new(vec2.x() as i32, vec2.y() as i32) }