#![warn(missing_docs)] #![doc = include_str!("../README.md")] /// The basic components of the transform crate pub mod components; mod systems; pub use crate::systems::transform_propagate_system; #[doc(hidden)] pub mod prelude { #[doc(hidden)] pub use crate::{components::*, TransformBundle, TransformPlugin}; } use bevy_app::prelude::*; use bevy_ecs::prelude::*; use bevy_hierarchy::HierarchySystem; use prelude::{GlobalTransform, Transform}; /// A [`Bundle`] of the [`Transform`] and [`GlobalTransform`] /// [`Component`](bevy_ecs::component::Component)s, which describe the position of an entity. /// /// * To place or move an entity, you should set its [`Transform`]. /// * To get the global position of an entity, you should get its [`GlobalTransform`]. /// * For transform hierarchies to work correctly, you must have both a [`Transform`] and a [`GlobalTransform`]. /// * You may use the [`TransformBundle`] to guarantee this. /// /// ## [`Transform`] and [`GlobalTransform`] /// /// [`Transform`] is the position of an entity relative to its parent position, or the reference /// frame if it doesn't have a parent. /// /// [`GlobalTransform`] is the position of an entity relative to the reference frame. /// /// [`GlobalTransform`] is updated from [`Transform`] in the system /// [`transform_propagate_system`]. /// /// This system runs in stage [`CoreStage::PostUpdate`](crate::CoreStage::PostUpdate). If you /// update the[`Transform`] of an entity in this stage or after, you will notice a 1 frame lag /// before the [`GlobalTransform`] is updated. #[derive(Bundle, Clone, Copy, Debug, Default)] pub struct TransformBundle { /// The transform of the entity. pub local: Transform, /// The global transform of the entity. pub global: GlobalTransform, } impl TransformBundle { /// Creates a new [`TransformBundle`] from a [`Transform`]. /// /// This initializes [`GlobalTransform`] as identity, to be updated later by the /// [`CoreStage::PostUpdate`](crate::CoreStage::PostUpdate) stage. #[inline] pub const fn from_transform(transform: Transform) -> Self { TransformBundle { local: transform, // Note: `..Default::default()` cannot be used here, because it isn't const ..Self::identity() } } /// Creates a new identity [`TransformBundle`], with no translation, rotation, and a scale of 1 /// on all axes. #[inline] pub const fn identity() -> Self { TransformBundle { local: Transform::identity(), global: GlobalTransform::identity(), } } } impl From for TransformBundle { #[inline] fn from(transform: Transform) -> Self { Self::from_transform(transform) } } /// Label enum for the systems relating to transform propagation #[derive(Debug, Hash, PartialEq, Eq, Clone, SystemLabel)] pub enum TransformSystem { /// Propagates changes in transform to childrens' [`GlobalTransform`](crate::components::GlobalTransform) TransformPropagate, } /// The base plugin for handling [`Transform`] components #[derive(Default)] pub struct TransformPlugin; impl Plugin for TransformPlugin { fn build(&self, app: &mut App) { app.register_type::() .register_type::() // Adding these to startup ensures the first update is "correct" .add_startup_system_to_stage( StartupStage::PostStartup, systems::transform_propagate_system .label(TransformSystem::TransformPropagate) .after(HierarchySystem::ParentUpdate), ) .add_system_to_stage( CoreStage::PostUpdate, systems::transform_propagate_system .label(TransformSystem::TransformPropagate) .after(HierarchySystem::ParentUpdate), ); } }