//! Shows how to create a custom event that can be handled by `winit`'s event loop. use bevy::prelude::*; use bevy::winit::{EventLoopProxyWrapper, WakeUp, WinitPlugin}; use std::fmt::Formatter; #[derive(Default, Debug, Event)] enum CustomEvent { #[default] WakeUp, Key(char), } impl std::fmt::Display for CustomEvent { fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result { match self { Self::WakeUp => write!(f, "Wake up"), Self::Key(ch) => write!(f, "Key: {ch}"), } } } fn main() { let winit_plugin = WinitPlugin::::default(); App::new() .add_plugins( DefaultPlugins .build() // Only one event type can be handled at once // so we must disable the default event type .disable::>() .add(winit_plugin), ) .add_systems( Startup, ( setup, #[cfg(target_arch = "wasm32")] wasm::setup_js_closure, ), ) .add_systems(Update, (send_event, handle_event)) .run(); } fn setup(mut commands: Commands) { commands.spawn(Camera2dBundle::default()); } fn send_event( input: Res>, event_loop_proxy: Res>, ) { if input.just_pressed(KeyCode::Space) { let _ = event_loop_proxy.send_event(CustomEvent::WakeUp); } // This simulates sending a custom event through an external thread. #[cfg(not(target_arch = "wasm32"))] if input.just_pressed(KeyCode::KeyE) { let event_loop_proxy = event_loop_proxy.clone(); let handler = std::thread::spawn(move || { let _ = event_loop_proxy.clone().send_event(CustomEvent::Key('e')); }); handler.join().unwrap(); } } fn handle_event(mut events: EventReader) { for evt in events.read() { info!("Received event: {evt:?}"); } } /// Since the [`EventLoopProxy`] can be exposed to the javascript environment, it can /// be used to send events inside the loop, to be handled by a system or simply to wake up /// the loop if that's currently waiting for a timeout or a user event. #[cfg(target_arch = "wasm32")] pub(crate) mod wasm { use super::*; use bevy::winit::EventLoopProxy; use wasm_bindgen::prelude::*; use wasm_bindgen::JsCast; use web_sys::KeyboardEvent; pub(crate) fn setup_js_closure(event_loop: Res>) { let window = web_sys::window().unwrap(); let document = window.document().unwrap(); let event_loop = event_loop.clone(); let closure = Closure::wrap(Box::new(move |event: KeyboardEvent| { let key = event.key(); if key == "e" { send_custom_event('e', &event_loop).unwrap(); } }) as Box); document .add_event_listener_with_callback("keydown", closure.as_ref().unchecked_ref()) .unwrap(); closure.forget(); } fn send_custom_event(ch: char, proxy: &EventLoopProxy) -> Result<(), String> { proxy .send_event(CustomEvent::Key(ch)) .map_err(|_| "Failed to send event".to_string()) } }