use crate::{Image, TextureFormatPixelInfo}; use bevy_asset::{io::Reader, AssetLoader, LoadContext, RenderAssetUsages}; use image::ImageDecoder; use serde::{Deserialize, Serialize}; use thiserror::Error; use wgpu_types::{Extent3d, TextureDimension, TextureFormat}; /// Loads EXR textures as Texture assets #[derive(Clone, Default)] #[cfg(feature = "exr")] pub struct ExrTextureLoader; #[derive(Serialize, Deserialize, Default, Debug)] #[cfg(feature = "exr")] pub struct ExrTextureLoaderSettings { pub asset_usage: RenderAssetUsages, } /// Possible errors that can be produced by [`ExrTextureLoader`] #[non_exhaustive] #[derive(Debug, Error)] #[cfg(feature = "exr")] pub enum ExrTextureLoaderError { #[error(transparent)] Io(#[from] std::io::Error), #[error(transparent)] ImageError(#[from] image::ImageError), } impl AssetLoader for ExrTextureLoader { type Asset = Image; type Settings = ExrTextureLoaderSettings; type Error = ExrTextureLoaderError; async fn load( &self, reader: &mut dyn Reader, settings: &Self::Settings, _load_context: &mut LoadContext<'_>, ) -> Result { let format = TextureFormat::Rgba32Float; debug_assert_eq!( format.pixel_size(), 4 * 4, "Format should have 32bit x 4 size" ); let mut bytes = Vec::new(); reader.read_to_end(&mut bytes).await?; let decoder = image::codecs::openexr::OpenExrDecoder::with_alpha_preference( std::io::Cursor::new(bytes), Some(true), )?; let (width, height) = decoder.dimensions(); let total_bytes = decoder.total_bytes() as usize; let mut buf = vec![0u8; total_bytes]; decoder.read_image(buf.as_mut_slice())?; Ok(Image::new( Extent3d { width, height, depth_or_array_layers: 1, }, TextureDimension::D2, buf, format, settings.asset_usage, )) } fn extensions(&self) -> &[&str] { &["exr"] } }