use bevy_math::IVec2; use bevy_utils::{tracing::warn, HashMap}; use bevy_window::{Window, WindowDescriptor, WindowId, WindowMode}; use raw_window_handle::HasRawWindowHandle; use winit::dpi::{LogicalPosition, LogicalSize, PhysicalPosition}; #[derive(Debug, Default)] pub struct WinitWindows { pub windows: HashMap, pub window_id_to_winit: HashMap, pub winit_to_window_id: HashMap, // Some winit functions, such as `set_window_icon` can only be used from the main thread. If // they are used in another thread, the app will hang. This marker ensures `WinitWindows` is // only ever accessed with bevy's non-send functions and in NonSend systems. _not_send_sync: core::marker::PhantomData<*const ()>, } impl WinitWindows { pub fn create_window( &mut self, event_loop: &winit::event_loop::EventLoopWindowTarget<()>, window_id: WindowId, window_descriptor: &WindowDescriptor, ) -> Window { let mut winit_window_builder = winit::window::WindowBuilder::new(); winit_window_builder = match window_descriptor.mode { WindowMode::BorderlessFullscreen => winit_window_builder.with_fullscreen(Some( winit::window::Fullscreen::Borderless(event_loop.primary_monitor()), )), WindowMode::Fullscreen => { winit_window_builder.with_fullscreen(Some(winit::window::Fullscreen::Exclusive( get_best_videomode(&event_loop.primary_monitor().unwrap()), ))) } WindowMode::SizedFullscreen => winit_window_builder.with_fullscreen(Some( winit::window::Fullscreen::Exclusive(get_fitting_videomode( &event_loop.primary_monitor().unwrap(), window_descriptor.width as u32, window_descriptor.height as u32, )), )), _ => { let WindowDescriptor { width, height, position, scale_factor_override, .. } = window_descriptor; use bevy_window::WindowPosition::*; match position { Automatic => { /* Window manager will handle position */ } Centered(monitor_selection) => { use bevy_window::MonitorSelection::*; let maybe_monitor = match monitor_selection { Current => { warn!("Can't select current monitor on window creation!"); None } Primary => event_loop.primary_monitor(), Number(n) => event_loop.available_monitors().nth(*n), }; if let Some(monitor) = maybe_monitor { let screen_size = monitor.size(); let scale_factor = scale_factor_override.unwrap_or(1.0); // Logical to physical window size let (width, height): (u32, u32) = LogicalSize::new(*width, *height) .to_physical::(scale_factor) .into(); let position = PhysicalPosition { x: screen_size.width.saturating_sub(width) as f64 / 2. + monitor.position().x as f64, y: screen_size.height.saturating_sub(height) as f64 / 2. + monitor.position().y as f64, }; winit_window_builder = winit_window_builder.with_position(position); } else { warn!("Couldn't get monitor selected with: {monitor_selection:?}"); } } At(position) => { if let Some(sf) = scale_factor_override { winit_window_builder = winit_window_builder.with_position( LogicalPosition::new(position[0] as f64, position[1] as f64) .to_physical::(*sf), ); } else { winit_window_builder = winit_window_builder.with_position( LogicalPosition::new(position[0] as f64, position[1] as f64), ); } } } if let Some(sf) = scale_factor_override { winit_window_builder .with_inner_size(LogicalSize::new(*width, *height).to_physical::(*sf)) } else { winit_window_builder.with_inner_size(LogicalSize::new(*width, *height)) } } .with_resizable(window_descriptor.resizable) .with_decorations(window_descriptor.decorations) .with_transparent(window_descriptor.transparent), }; let constraints = window_descriptor.resize_constraints.check_constraints(); let min_inner_size = LogicalSize { width: constraints.min_width, height: constraints.min_height, }; let max_inner_size = LogicalSize { width: constraints.max_width, height: constraints.max_height, }; let winit_window_builder = if constraints.max_width.is_finite() && constraints.max_height.is_finite() { winit_window_builder .with_min_inner_size(min_inner_size) .with_max_inner_size(max_inner_size) } else { winit_window_builder.with_min_inner_size(min_inner_size) }; #[allow(unused_mut)] let mut winit_window_builder = winit_window_builder.with_title(&window_descriptor.title); #[cfg(target_arch = "wasm32")] { use wasm_bindgen::JsCast; use winit::platform::web::WindowBuilderExtWebSys; if let Some(selector) = &window_descriptor.canvas { let window = web_sys::window().unwrap(); let document = window.document().unwrap(); let canvas = document .query_selector(&selector) .expect("Cannot query for canvas element."); if let Some(canvas) = canvas { let canvas = canvas.dyn_into::().ok(); winit_window_builder = winit_window_builder.with_canvas(canvas); } else { panic!("Cannot find element: {}.", selector); } } } let winit_window = winit_window_builder.build(event_loop).unwrap(); if window_descriptor.cursor_locked { match winit_window.set_cursor_grab(true) { Ok(_) | Err(winit::error::ExternalError::NotSupported(_)) => {} Err(err) => Err(err).unwrap(), } } winit_window.set_cursor_visible(window_descriptor.cursor_visible); self.window_id_to_winit.insert(window_id, winit_window.id()); self.winit_to_window_id.insert(winit_window.id(), window_id); #[cfg(target_arch = "wasm32")] { use winit::platform::web::WindowExtWebSys; if window_descriptor.canvas.is_none() { let canvas = winit_window.canvas(); let window = web_sys::window().unwrap(); let document = window.document().unwrap(); let body = document.body().unwrap(); body.append_child(&canvas) .expect("Append canvas to HTML body."); } } let position = winit_window .outer_position() .ok() .map(|position| IVec2::new(position.x, position.y)); let inner_size = winit_window.inner_size(); let scale_factor = winit_window.scale_factor(); let raw_window_handle = winit_window.raw_window_handle(); self.windows.insert(winit_window.id(), winit_window); Window::new( window_id, window_descriptor, inner_size.width, inner_size.height, scale_factor, position, raw_window_handle, ) } pub fn get_window(&self, id: WindowId) -> Option<&winit::window::Window> { self.window_id_to_winit .get(&id) .and_then(|id| self.windows.get(id)) } pub fn get_window_id(&self, id: winit::window::WindowId) -> Option { self.winit_to_window_id.get(&id).cloned() } pub fn remove_window(&mut self, id: WindowId) -> Option { let winit_id = self.window_id_to_winit.remove(&id)?; // Don't remove from winit_to_window_id, to track that we used to know about this winit window self.windows.remove(&winit_id) } } pub fn get_fitting_videomode( monitor: &winit::monitor::MonitorHandle, width: u32, height: u32, ) -> winit::monitor::VideoMode { let mut modes = monitor.video_modes().collect::>(); fn abs_diff(a: u32, b: u32) -> u32 { if a > b { return a - b; } b - a } modes.sort_by(|a, b| { use std::cmp::Ordering::*; match abs_diff(a.size().width, width).cmp(&abs_diff(b.size().width, width)) { Equal => { match abs_diff(a.size().height, height).cmp(&abs_diff(b.size().height, height)) { Equal => b.refresh_rate().cmp(&a.refresh_rate()), default => default, } } default => default, } }); modes.first().unwrap().clone() } pub fn get_best_videomode(monitor: &winit::monitor::MonitorHandle) -> winit::monitor::VideoMode { let mut modes = monitor.video_modes().collect::>(); modes.sort_by(|a, b| { use std::cmp::Ordering::*; match b.size().width.cmp(&a.size().width) { Equal => match b.size().height.cmp(&a.size().height) { Equal => b.refresh_rate().cmp(&a.refresh_rate()), default => default, }, default => default, } }); modes.first().unwrap().clone() } // WARNING: this only works under the assumption that wasm runtime is single threaded #[cfg(target_arch = "wasm32")] unsafe impl Send for WinitWindows {} #[cfg(target_arch = "wasm32")] unsafe impl Sync for WinitWindows {}