#![allow(clippy::single_component_path_imports)] //! Forces dynamic linking of Bevy. //! //! Dynamically linking Bevy makes the "link" step much faster. This can be achieved by adding //! `bevy_dylib` as dependency and `#[allow(unused_imports)] use bevy_dylib` to `main.rs`. It is //! recommended to disable the `bevy_dylib` dependency in release mode by adding //! `#[cfg(debug_assertions)]` to the `use` statement. Otherwise you will have to ship `libstd.so` //! and `libbevy_dylib.so` with your game. // Force linking of the main bevy crate #[allow(unused_imports)] use bevy_internal;