use crate::{CalculatedSize, Size, UiImage, Val}; use bevy_asset::Assets; use bevy_ecs::{ component::Component, query::{With, Without}, reflect::ReflectComponent, system::{Query, Res}, }; use bevy_reflect::{Reflect, ReflectDeserialize, ReflectSerialize}; use bevy_render::texture::Image; use bevy_text::Text; use serde::{Deserialize, Serialize}; /// Describes how to resize the Image node #[derive(Component, Debug, Default, Clone, Reflect, Serialize, Deserialize)] #[reflect(Component, Serialize, Deserialize)] pub enum ImageMode { /// Keep the aspect ratio of the image #[default] KeepAspect, } /// Updates calculated size of the node based on the image provided pub fn image_node_system( textures: Res>, mut query: Query<(&mut CalculatedSize, &UiImage), (With, Without)>, ) { for (mut calculated_size, image) in &mut query { if let Some(texture) = textures.get(image) { let size = Size { width: Val::Px(texture.texture_descriptor.size.width as f32), height: Val::Px(texture.texture_descriptor.size.height as f32), }; // Update only if size has changed to avoid needless layout calculations if size != calculated_size.size { calculated_size.size = size; } } } }