//! By default, Bevy systems run in parallel with each other. //! Unless the order is explicitly specified, their relative order is nondeterministic. //! //! In many cases, this doesn't matter and is in fact desirable! //! Consider two systems, one which writes to resource A, and the other which writes to resource B. //! By allowing their order to be arbitrary, we can evaluate them greedily, based on the data that is free. //! Because their data accesses are **compatible**, there is no **observable** difference created based on the order they are run. //! //! But if instead we have two systems mutating the same data, or one reading it and the other mutating, //! then the actual observed value will vary based on the nondeterministic order of evaluation. //! These observable conflicts are called **system execution order ambiguities**. //! //! This example demonstrates how you might detect and resolve (or silence) these ambiguities. use bevy::{ ecs::schedule::{LogLevel, ScheduleBuildSettings}, prelude::*, }; fn main() { App::new() // We can modify the reporting strategy for system execution order ambiguities on a per-schedule basis. // You must do this for each schedule you want to inspect; child schedules executed within an inspected // schedule do not inherit this modification. .edit_schedule(Update, |schedule| { schedule.set_build_settings(ScheduleBuildSettings { ambiguity_detection: LogLevel::Warn, ..default() }); }) .init_resource::() .init_resource::() .add_systems( Update, ( // This pair of systems has an ambiguous order, // as their data access conflicts, and there's no order between them. reads_a, writes_a, // This pair of systems has conflicting data access, // but it's resolved with an explicit ordering: // the .after relationship here means that we will always double after adding. adds_one_to_b, doubles_b.after(adds_one_to_b), // This system isn't ambiguous with adds_one_to_b, // due to the transitive ordering created by our constraints: // if A is before B is before C, then A must be before C as well. reads_b.after(doubles_b), // This system will conflict with all of our writing systems // but we've silenced its ambiguity with adds_one_to_b. // This should only be done in the case of clear false positives: // leave a comment in your code justifying the decision! reads_a_and_b.ambiguous_with(adds_one_to_b), ), ) // Be mindful, internal ambiguities are reported too! // If there are any ambiguities due solely to DefaultPlugins, // or between DefaultPlugins and any of your third party plugins, // please file a bug with the repo responsible! // Only *you* can prevent nondeterministic bugs due to greedy parallelism. .add_plugins(DefaultPlugins) .run(); } #[derive(Resource, Debug, Default)] struct A(usize); #[derive(Resource, Debug, Default)] struct B(usize); // Data access is determined solely on the basis of the types of the system's parameters // Every implementation of the `SystemParam` and `WorldQuery` traits must declare which data is used // and whether or not it is mutably accessed. fn reads_a(_a: Res) {} fn writes_a(mut a: ResMut) { a.0 += 1; } fn adds_one_to_b(mut b: ResMut) { b.0 = b.0.saturating_add(1); } fn doubles_b(mut b: ResMut) { // This will overflow pretty rapidly otherwise b.0 = b.0.saturating_mul(2); } fn reads_b(b: Res) { // This invariant is always true, // because we've fixed the system order so doubling always occurs after adding. assert!((b.0 % 2 == 0) || (b.0 == usize::MAX)); } fn reads_a_and_b(a: Res, b: Res) { // Only display the first few steps to avoid burying the ambiguities in the console if b.0 < 10 { info!("{}, {}", a.0, b.0); } }