//! Showcases wireframe rendering. //! //! Wireframes currently do not work when using webgl or webgpu. //! Supported platforms: //! - DX12 //! - Vulkan //! - Metal //! //! This is a native only feature. use bevy::{ color::palettes::css::*, pbr::wireframe::{NoWireframe, Wireframe, WireframeColor, WireframeConfig, WireframePlugin}, prelude::*, render::{ render_resource::WgpuFeatures, settings::{RenderCreation, WgpuSettings}, RenderPlugin, }, }; fn main() { App::new() .add_plugins(( DefaultPlugins.set(RenderPlugin { render_creation: RenderCreation::Automatic(WgpuSettings { // WARN this is a native only feature. It will not work with webgl or webgpu features: WgpuFeatures::POLYGON_MODE_LINE, ..default() }), ..default() }), // You need to add this plugin to enable wireframe rendering WireframePlugin, )) // Wireframes can be configured with this resource. This can be changed at runtime. .insert_resource(WireframeConfig { // The global wireframe config enables drawing of wireframes on every mesh, // except those with `NoWireframe`. Meshes with `Wireframe` will always have a wireframe, // regardless of the global configuration. global: true, // Controls the default color of all wireframes. Used as the default color for global wireframes. // Can be changed per mesh using the `WireframeColor` component. default_color: WHITE.into(), }) .add_systems(Startup, setup) .add_systems(Update, update_colors) .run(); } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // Red cube: Never renders a wireframe commands.spawn(( PbrBundle { mesh: meshes.add(Cuboid::default()), material: materials.add(Color::from(RED)), transform: Transform::from_xyz(-1.0, 0.5, -1.0), ..default() }, NoWireframe, )); // Orange cube: Follows global wireframe setting commands.spawn(PbrBundle { mesh: meshes.add(Cuboid::default()), material: materials.add(Color::from(ORANGE)), transform: Transform::from_xyz(0.0, 0.5, 0.0), ..default() }); // Green cube: Always renders a wireframe commands.spawn(( PbrBundle { mesh: meshes.add(Cuboid::default()), material: materials.add(Color::from(LIME)), transform: Transform::from_xyz(1.0, 0.5, 1.0), ..default() }, Wireframe, // This lets you configure the wireframe color of this entity. // If not set, this will use the color in `WireframeConfig` WireframeColor { color: LIME.into() }, )); // plane commands.spawn(( PbrBundle { mesh: meshes.add(Plane3d::default().mesh().size(5.0, 5.0)), material: materials.add(Color::from(BLUE)), ..default() }, // You can insert this component without the `Wireframe` component // to override the color of the global wireframe for this mesh WireframeColor { color: BLACK.into(), }, )); // light commands.spawn(PointLightBundle { transform: Transform::from_xyz(2.0, 4.0, 2.0), ..default() }); // camera commands.spawn(Camera3dBundle { transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), ..default() }); // Text used to show controls commands.spawn( TextBundle::from_section("", TextStyle::default()).with_style(Style { position_type: PositionType::Absolute, top: Val::Px(12.0), left: Val::Px(12.0), ..default() }), ); } /// This system let's you toggle various wireframe settings fn update_colors( keyboard_input: Res>, mut config: ResMut, mut wireframe_colors: Query<&mut WireframeColor, With>, mut text: Query<&mut Text>, ) { text.single_mut().sections[0].value = format!( "Controls --------------- Z - Toggle global X - Change global color C - Change color of the green cube wireframe WireframeConfig ------------- Global: {} Color: {:?}", config.global, config.default_color, ); // Toggle showing a wireframe on all meshes if keyboard_input.just_pressed(KeyCode::KeyZ) { config.global = !config.global; } // Toggle the global wireframe color if keyboard_input.just_pressed(KeyCode::KeyX) { config.default_color = if config.default_color == WHITE.into() { DEEP_PINK.into() } else { WHITE.into() }; } // Toggle the color of a wireframe using WireframeColor and not the global color if keyboard_input.just_pressed(KeyCode::KeyC) { for mut color in &mut wireframe_colors { color.color = if color.color == LIME.into() { RED.into() } else { LIME.into() }; } } }