#![allow(clippy::type_complexity)] #![warn(missing_docs)] #![warn(clippy::undocumented_unsafe_blocks)] #![doc = include_str!("../README.md")] pub mod commands; /// The basic components of the transform crate pub mod components; /// Systems responsible for transform propagation pub mod systems; #[doc(hidden)] pub mod prelude { #[doc(hidden)] pub use crate::{ commands::BuildChildrenTransformExt, components::*, TransformBundle, TransformPlugin, }; } use bevy_app::prelude::*; use bevy_ecs::prelude::*; use bevy_hierarchy::ValidParentCheckPlugin; use prelude::{GlobalTransform, Transform}; use systems::{propagate_transforms, sync_simple_transforms}; /// A [`Bundle`] of the [`Transform`] and [`GlobalTransform`] /// [`Component`](bevy_ecs::component::Component)s, which describe the position of an entity. /// /// * To place or move an entity, you should set its [`Transform`]. /// * To get the global transform of an entity, you should get its [`GlobalTransform`]. /// * For transform hierarchies to work correctly, you must have both a [`Transform`] and a [`GlobalTransform`]. /// * You may use the [`TransformBundle`] to guarantee this. /// /// ## [`Transform`] and [`GlobalTransform`] /// /// [`Transform`] is the position of an entity relative to its parent position, or the reference /// frame if it doesn't have a parent. /// /// [`GlobalTransform`] is the position of an entity relative to the reference frame. /// /// [`GlobalTransform`] is updated from [`Transform`] by systems in the system set /// [`TransformPropagate`](crate::TransformSystem::TransformPropagate). /// /// This system runs during [`PostUpdate`](bevy_app::PostUpdate). If you /// update the [`Transform`] of an entity in this schedule or after, you will notice a 1 frame lag /// before the [`GlobalTransform`] is updated. #[derive(Bundle, Clone, Copy, Debug, Default)] pub struct TransformBundle { /// The transform of the entity. pub local: Transform, /// The global transform of the entity. pub global: GlobalTransform, } impl TransformBundle { /// An identity [`TransformBundle`] with no translation, rotation, and a scale of 1 on all axes. pub const IDENTITY: Self = TransformBundle { local: Transform::IDENTITY, global: GlobalTransform::IDENTITY, }; /// Creates a new [`TransformBundle`] from a [`Transform`]. /// /// This initializes [`GlobalTransform`] as identity, to be updated later by the /// [`PostUpdate`](bevy_app::PostUpdate) schedule. #[inline] pub const fn from_transform(transform: Transform) -> Self { TransformBundle { local: transform, ..Self::IDENTITY } } } impl From for TransformBundle { #[inline] fn from(transform: Transform) -> Self { Self::from_transform(transform) } } /// Set enum for the systems relating to transform propagation #[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)] pub enum TransformSystem { /// Propagates changes in transform to children's [`GlobalTransform`](crate::components::GlobalTransform) TransformPropagate, } /// The base plugin for handling [`Transform`] components #[derive(Default)] pub struct TransformPlugin; impl Plugin for TransformPlugin { fn build(&self, app: &mut App) { // A set for `propagate_transforms` to mark it as ambiguous with `sync_simple_transforms`. // Used instead of the `SystemTypeSet` as that would not allow multiple instances of the system. #[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)] struct PropagateTransformsSet; app.register_type::() .register_type::() .add_plugin(ValidParentCheckPlugin::::default()) .configure_set( PostStartup, PropagateTransformsSet.in_set(TransformSystem::TransformPropagate), ) // add transform systems to startup so the first update is "correct" .add_systems( PostStartup, ( sync_simple_transforms .in_set(TransformSystem::TransformPropagate) // FIXME: https://github.com/bevyengine/bevy/issues/4381 // These systems cannot access the same entities, // due to subtle query filtering that is not yet correctly computed in the ambiguity detector .ambiguous_with(PropagateTransformsSet), propagate_transforms.in_set(PropagateTransformsSet), ), ) .configure_set( PostUpdate, PropagateTransformsSet.in_set(TransformSystem::TransformPropagate), ) .add_systems( PostUpdate, ( sync_simple_transforms .in_set(TransformSystem::TransformPropagate) .ambiguous_with(PropagateTransformsSet), propagate_transforms.in_set(PropagateTransformsSet), ), ); } }