[package] name = "bevy_internal" version = "0.6.0" edition = "2021" description = "An internal Bevy crate used to facilitate optional dynamic linking via the 'dynamic' feature" homepage = "https://bevyengine.org" repository = "https://github.com/bevyengine/bevy" license = "MIT OR Apache-2.0" keywords = ["game", "engine", "gamedev", "graphics", "bevy"] categories = ["game-engines", "graphics", "gui", "rendering"] [features] trace = [ "bevy_app/trace", "bevy_ecs/trace", "bevy_render/trace" ] trace_chrome = [ "bevy_log/tracing-chrome" ] trace_tracy = [ "bevy_log/tracing-tracy" ] wgpu_trace = ["bevy_render/wgpu_trace"] # Image format support for texture loading (PNG and HDR are enabled by default) hdr = ["bevy_render/hdr"] png = ["bevy_render/png"] dds = ["bevy_render/dds"] tga = ["bevy_render/tga"] jpeg = ["bevy_render/jpeg"] bmp = ["bevy_render/bmp"] # Audio format support (MP3 is enabled by default) flac = ["bevy_audio/flac"] mp3 = ["bevy_audio/mp3"] vorbis = ["bevy_audio/vorbis"] wav = ["bevy_audio/wav"] # Enable watching file system for asset hot reload filesystem_watcher = ["bevy_asset/filesystem_watcher"] serialize = ["bevy_input/serialize"] # Display server protocol support (X11 is enabled by default) wayland = ["bevy_winit/wayland"] x11 = ["bevy_winit/x11"] # enable rendering of font glyphs using subpixel accuracy subpixel_glyph_atlas = ["bevy_text/subpixel_glyph_atlas"] # Optimise for WebGL2 webgl = ["bevy_pbr/webgl", "bevy_render/webgl"] # enable systems that allow for automated testing on CI bevy_ci_testing = ["bevy_app/bevy_ci_testing", "bevy_render/ci_limits"] [dependencies] # bevy bevy_app = { path = "../bevy_app", version = "0.6.0" } bevy_asset = { path = "../bevy_asset", version = "0.6.0" } bevy_core = { path = "../bevy_core", version = "0.6.0" } bevy_derive = { path = "../bevy_derive", version = "0.6.0" } bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.6.0" } bevy_ecs = { path = "../bevy_ecs", version = "0.6.0" } bevy_input = { path = "../bevy_input", version = "0.6.0" } bevy_log = { path = "../bevy_log", version = "0.6.0" } bevy_math = { path = "../bevy_math", version = "0.6.0" } bevy_reflect = { path = "../bevy_reflect", version = "0.6.0", features = ["bevy"] } bevy_scene = { path = "../bevy_scene", version = "0.6.0" } bevy_transform = { path = "../bevy_transform", version = "0.6.0" } bevy_utils = { path = "../bevy_utils", version = "0.6.0" } bevy_window = { path = "../bevy_window", version = "0.6.0" } bevy_tasks = { path = "../bevy_tasks", version = "0.6.0" } # bevy (optional) bevy_audio = { path = "../bevy_audio", optional = true, version = "0.6.0" } bevy_core_pipeline = { path = "../bevy_core_pipeline", optional = true, version = "0.6.0" } bevy_gltf = { path = "../bevy_gltf", optional = true, version = "0.6.0" } bevy_pbr = { path = "../bevy_pbr", optional = true, version = "0.6.0" } bevy_render = { path = "../bevy_render", optional = true, version = "0.6.0" } bevy_dynamic_plugin = { path = "../bevy_dynamic_plugin", optional = true, version = "0.6.0" } bevy_sprite = { path = "../bevy_sprite", optional = true, version = "0.6.0" } bevy_text = { path = "../bevy_text", optional = true, version = "0.6.0" } bevy_ui = { path = "../bevy_ui", optional = true, version = "0.6.0" } bevy_winit = { path = "../bevy_winit", optional = true, version = "0.6.0" } bevy_gilrs = { path = "../bevy_gilrs", optional = true, version = "0.6.0" } [target.'cfg(target_os = "android")'.dependencies] ndk-glue = {version = "0.5", features = ["logger"]}