use bevy::{ diagnostic::{FrameTimeDiagnosticsPlugin, PrintDiagnosticsPlugin}, prelude::*, }; fn main() { App::build() .add_default_plugins() // Adds frame time diagnostics .add_plugin(FrameTimeDiagnosticsPlugin::default()) // Adds a system that prints diagnostics to the console .add_plugin(PrintDiagnosticsPlugin::default()) // Any plugin can register diagnostics // Uncomment this to add some render resource diagnostics: // .add_plugin(bevy::wgpu::diagnostic::WgpuResourceDiagnosticsPlugin::default()) .run(); }