use std::hash::Hash; use ab_glyph::{PxScale, ScaleFont}; use bevy_asset::{Assets, Handle, HandleId}; use bevy_ecs::system::Resource; use bevy_math::Vec2; use bevy_render::texture::Image; use bevy_sprite::TextureAtlas; use bevy_utils::HashMap; use glyph_brush_layout::{FontId, SectionText}; use crate::{ error::TextError, glyph_brush::GlyphBrush, scale_value, Font, FontAtlasSet, PositionedGlyph, TextAlignment, TextSection, }; #[derive(Resource)] pub struct TextPipeline { brush: GlyphBrush, glyph_map: HashMap, map_font_id: HashMap, } impl Default for TextPipeline { fn default() -> Self { TextPipeline { brush: GlyphBrush::default(), glyph_map: Default::default(), map_font_id: Default::default(), } } } pub struct TextLayoutInfo { pub glyphs: Vec, pub size: Vec2, } impl TextPipeline { pub fn get_or_insert_font_id(&mut self, handle: &Handle, font: &Font) -> FontId { let brush = &mut self.brush; *self .map_font_id .entry(handle.id) .or_insert_with(|| brush.add_font(handle.clone(), font.font.clone())) } pub fn get_glyphs(&self, id: &ID) -> Option<&TextLayoutInfo> { self.glyph_map.get(id) } #[allow(clippy::too_many_arguments)] pub fn queue_text( &mut self, id: ID, fonts: &Assets, sections: &[TextSection], scale_factor: f64, text_alignment: TextAlignment, bounds: Vec2, font_atlas_set_storage: &mut Assets, texture_atlases: &mut Assets, textures: &mut Assets, ) -> Result<(), TextError> { let mut scaled_fonts = Vec::new(); let sections = sections .iter() .map(|section| { let font = fonts .get(§ion.style.font) .ok_or(TextError::NoSuchFont)?; let font_id = self.get_or_insert_font_id(§ion.style.font, font); let font_size = scale_value(section.style.font_size, scale_factor); scaled_fonts.push(ab_glyph::Font::as_scaled(&font.font, font_size)); let section = SectionText { font_id, scale: PxScale::from(font_size), text: §ion.value, }; Ok(section) }) .collect::, _>>()?; let section_glyphs = self .brush .compute_glyphs(§ions, bounds, text_alignment)?; if section_glyphs.is_empty() { self.glyph_map.insert( id, TextLayoutInfo { glyphs: Vec::new(), size: Vec2::ZERO, }, ); return Ok(()); } let mut min_x: f32 = std::f32::MAX; let mut min_y: f32 = std::f32::MAX; let mut max_x: f32 = std::f32::MIN; let mut max_y: f32 = std::f32::MIN; for sg in §ion_glyphs { let scaled_font = scaled_fonts[sg.section_index]; let glyph = &sg.glyph; min_x = min_x.min(glyph.position.x); min_y = min_y.min(glyph.position.y - scaled_font.ascent()); max_x = max_x.max(glyph.position.x + scaled_font.h_advance(glyph.id)); max_y = max_y.max(glyph.position.y - scaled_font.descent()); } let size = Vec2::new(max_x - min_x, max_y - min_y); let glyphs = self.brush.process_glyphs( section_glyphs, §ions, font_atlas_set_storage, fonts, texture_atlases, textures, )?; self.glyph_map.insert(id, TextLayoutInfo { glyphs, size }); Ok(()) } }