use crate::{ archetype::{Archetype, ArchetypeComponentId}, component::ComponentId, query::Access, world::World, }; use std::borrow::Cow; #[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)] pub struct SystemId(pub usize); impl SystemId { #[allow(clippy::new_without_default)] pub fn new() -> Self { SystemId(rand::random::()) } } /// An ECS system that can be added to a [Schedule](crate::schedule::Schedule) /// /// Systems are functions with all arguments implementing [SystemParam](crate::system::SystemParam). /// /// Systems are added to an application using `AppBuilder::add_system(my_system.system())` /// or similar methods, and will generally run once per pass of the main loop. /// /// Systems are executed in parallel, in opportunistic order; data access is managed automatically. /// It's possible to specify explicit execution order between specific systems, /// see [SystemDescriptor](crate::schedule::SystemDescriptor). pub trait System: Send + Sync + 'static { type In; type Out; fn name(&self) -> Cow<'static, str>; fn id(&self) -> SystemId; fn new_archetype(&mut self, archetype: &Archetype); fn component_access(&self) -> &Access; fn archetype_component_access(&self) -> &Access; fn is_send(&self) -> bool; /// # Safety /// This might access World and Resources in an unsafe manner. This should only be called in one /// of the following contexts: 1. This system is the only system running on the given World /// across all threads 2. This system only runs in parallel with other systems that do not /// conflict with the `archetype_component_access()` unsafe fn run_unsafe(&mut self, input: Self::In, world: &World) -> Self::Out; fn run(&mut self, input: Self::In, world: &mut World) -> Self::Out { // SAFE: world and resources are exclusively borrowed unsafe { self.run_unsafe(input, world) } } fn apply_buffers(&mut self, world: &mut World); fn initialize(&mut self, _world: &mut World); } pub type BoxedSystem = Box>;