//! An example showing how to save screenshots to disk use bevy::prelude::*; use bevy::render::view::screenshot::ScreenshotManager; use bevy::window::PrimaryWindow; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .add_systems(Update, screenshot_on_spacebar) .run(); } fn screenshot_on_spacebar( input: Res>, main_window: Query>, mut screenshot_manager: ResMut, mut counter: Local, ) { if input.just_pressed(KeyCode::Space) { let path = format!("./screenshot-{}.png", *counter); *counter += 1; screenshot_manager .save_screenshot_to_disk(main_window.single(), path) .unwrap(); } } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // plane commands.spawn(PbrBundle { mesh: meshes.add(Plane3d::default().mesh().size(5.0, 5.0)), material: materials.add(Color::srgb(0.3, 0.5, 0.3)), ..default() }); // cube commands.spawn(PbrBundle { mesh: meshes.add(Cuboid::default()), material: materials.add(Color::srgb(0.8, 0.7, 0.6)), transform: Transform::from_xyz(0.0, 0.5, 0.0), ..default() }); // light commands.spawn(PointLightBundle { point_light: PointLight { shadows_enabled: true, ..default() }, transform: Transform::from_xyz(4.0, 8.0, 4.0), ..default() }); // camera commands.spawn(Camera3dBundle { transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), ..default() }); commands.spawn( TextBundle::from_section( "Press to save a screenshot to disk", TextStyle::default(), ) .with_style(Style { position_type: PositionType::Absolute, top: Val::Px(12.0), left: Val::Px(12.0), ..default() }), ); }