use crate::MeshPipeline; use crate::{DrawMesh, MeshPipelineKey, MeshUniform, SetMeshBindGroup, SetMeshViewBindGroup}; use bevy_app::Plugin; use bevy_asset::{load_internal_asset, Handle, HandleUntyped}; use bevy_core_pipeline::core_3d::Opaque3d; use bevy_ecs::{prelude::*, reflect::ReflectComponent}; use bevy_reflect::std_traits::ReflectDefault; use bevy_reflect::{Reflect, TypeUuid}; use bevy_render::{ extract_resource::{ExtractResource, ExtractResourcePlugin}, mesh::{Mesh, MeshVertexBufferLayout}, render_asset::RenderAssets, render_phase::{AddRenderCommand, DrawFunctions, RenderPhase, SetItemPipeline}, render_resource::{ PipelineCache, PolygonMode, RenderPipelineDescriptor, Shader, SpecializedMeshPipeline, SpecializedMeshPipelineError, SpecializedMeshPipelines, }, view::{ExtractedView, Msaa, VisibleEntities}, RenderApp, RenderStage, }; use bevy_utils::tracing::error; pub const WIREFRAME_SHADER_HANDLE: HandleUntyped = HandleUntyped::weak_from_u64(Shader::TYPE_UUID, 192598014480025766); #[derive(Debug, Default)] pub struct WireframePlugin; impl Plugin for WireframePlugin { fn build(&self, app: &mut bevy_app::App) { load_internal_asset!( app, WIREFRAME_SHADER_HANDLE, "render/wireframe.wgsl", Shader::from_wgsl ); app.register_type::() .init_resource::() .add_plugin(ExtractResourcePlugin::::default()); if let Ok(render_app) = app.get_sub_app_mut(RenderApp) { render_app .add_render_command::() .init_resource::() .init_resource::>() .add_system_to_stage(RenderStage::Extract, extract_wireframes) .add_system_to_stage(RenderStage::Queue, queue_wireframes); } } } fn extract_wireframes(mut commands: Commands, query: Query>) { for entity in query.iter() { commands.get_or_spawn(entity).insert(Wireframe); } } /// Controls whether an entity should rendered in wireframe-mode if the [`WireframePlugin`] is enabled #[derive(Component, Debug, Clone, Default, Reflect)] #[reflect(Component, Default)] pub struct Wireframe; #[derive(Debug, Clone, Default, ExtractResource, Reflect)] #[reflect(Resource)] pub struct WireframeConfig { /// Whether to show wireframes for all meshes. If `false`, only meshes with a [Wireframe] component will be rendered. pub global: bool, } pub struct WireframePipeline { mesh_pipeline: MeshPipeline, shader: Handle, } impl FromWorld for WireframePipeline { fn from_world(render_world: &mut World) -> Self { WireframePipeline { mesh_pipeline: render_world.resource::().clone(), shader: WIREFRAME_SHADER_HANDLE.typed(), } } } impl SpecializedMeshPipeline for WireframePipeline { type Key = MeshPipelineKey; fn specialize( &self, key: Self::Key, layout: &MeshVertexBufferLayout, ) -> Result { let mut descriptor = self.mesh_pipeline.specialize(key, layout)?; descriptor.vertex.shader = self.shader.clone_weak(); descriptor.fragment.as_mut().unwrap().shader = self.shader.clone_weak(); descriptor.primitive.polygon_mode = PolygonMode::Line; descriptor.depth_stencil.as_mut().unwrap().bias.slope_scale = 1.0; Ok(descriptor) } } #[allow(clippy::too_many_arguments)] fn queue_wireframes( opaque_3d_draw_functions: Res>, render_meshes: Res>, wireframe_config: Res, wireframe_pipeline: Res, mut pipelines: ResMut>, mut pipeline_cache: ResMut, msaa: Res, mut material_meshes: ParamSet<( Query<(Entity, &Handle, &MeshUniform)>, Query<(Entity, &Handle, &MeshUniform), With>, )>, mut views: Query<(&ExtractedView, &VisibleEntities, &mut RenderPhase)>, ) { let draw_custom = opaque_3d_draw_functions .read() .get_id::() .unwrap(); let msaa_key = MeshPipelineKey::from_msaa_samples(msaa.samples); for (view, visible_entities, mut opaque_phase) in views.iter_mut() { let rangefinder = view.rangefinder3d(); let add_render_phase = |(entity, mesh_handle, mesh_uniform): (Entity, &Handle, &MeshUniform)| { if let Some(mesh) = render_meshes.get(mesh_handle) { let key = msaa_key | MeshPipelineKey::from_primitive_topology(mesh.primitive_topology); let pipeline_id = pipelines.specialize( &mut pipeline_cache, &wireframe_pipeline, key, &mesh.layout, ); let pipeline_id = match pipeline_id { Ok(id) => id, Err(err) => { error!("{}", err); return; } }; opaque_phase.add(Opaque3d { entity, pipeline: pipeline_id, draw_function: draw_custom, distance: rangefinder.distance(&mesh_uniform.transform), }); } }; if wireframe_config.global { let query = material_meshes.p0(); visible_entities .entities .iter() .filter_map(|visible_entity| query.get(*visible_entity).ok()) .for_each(add_render_phase); } else { let query = material_meshes.p1(); visible_entities .entities .iter() .filter_map(|visible_entity| query.get(*visible_entity).ok()) .for_each(add_render_phase); } } } type DrawWireframes = ( SetItemPipeline, SetMeshViewBindGroup<0>, SetMeshBindGroup<1>, DrawMesh, );