[package] name = "bevy_internal" version = "0.15.0-dev" edition = "2021" description = "An internal Bevy crate used to facilitate optional dynamic linking via the 'dynamic_linking' feature" homepage = "https://bevyengine.org" repository = "https://github.com/bevyengine/bevy" license = "MIT OR Apache-2.0" keywords = ["game", "engine", "gamedev", "graphics", "bevy"] categories = ["game-engines", "graphics", "gui", "rendering"] [features] trace = [ "bevy_app/trace", "bevy_asset?/trace", "bevy_core_pipeline?/trace", "bevy_ecs/trace", "bevy_log/trace", "bevy_pbr?/trace", "bevy_render?/trace", "bevy_hierarchy/trace", "bevy_winit?/trace", ] trace_chrome = ["bevy_log/tracing-chrome"] trace_tracy = ["bevy_render?/tracing-tracy", "bevy_log/tracing-tracy"] trace_tracy_memory = ["bevy_log/trace_tracy_memory"] detailed_trace = ["bevy_utils/detailed_trace"] sysinfo_plugin = ["bevy_diagnostic/sysinfo_plugin"] # Image format support for texture loading (PNG and HDR are enabled by default) exr = ["bevy_render/exr"] hdr = ["bevy_render/hdr"] png = ["bevy_render/png"] tga = ["bevy_render/tga"] jpeg = ["bevy_render/jpeg"] bmp = ["bevy_render/bmp"] webp = ["bevy_render/webp"] basis-universal = ["bevy_render/basis-universal"] dds = ["bevy_render/dds", "bevy_core_pipeline/dds", "bevy_gltf/dds"] pnm = ["bevy_render/pnm"] ktx2 = ["bevy_render/ktx2"] # For ktx2 supercompression zlib = ["bevy_render/zlib"] zstd = ["bevy_render/zstd"] # Enable SPIR-V passthrough spirv_shader_passthrough = ["bevy_render/spirv_shader_passthrough"] # Include tonemapping LUT KTX2 files. tonemapping_luts = ["bevy_core_pipeline/tonemapping_luts"] # Include SMAA LUT KTX2 Files smaa_luts = ["bevy_core_pipeline/smaa_luts"] # Audio format support (vorbis is enabled by default) flac = ["bevy_audio/flac"] mp3 = ["bevy_audio/mp3"] vorbis = ["bevy_audio/vorbis"] wav = ["bevy_audio/wav"] minimp3 = ["bevy_audio/minimp3"] symphonia-aac = ["bevy_audio/symphonia-aac"] symphonia-all = ["bevy_audio/symphonia-all"] symphonia-flac = ["bevy_audio/symphonia-flac"] symphonia-isomp4 = ["bevy_audio/symphonia-isomp4"] symphonia-vorbis = ["bevy_audio/symphonia-vorbis"] symphonia-wav = ["bevy_audio/symphonia-wav"] # Shader formats shader_format_glsl = [ "bevy_render/shader_format_glsl", "bevy_pbr?/shader_format_glsl", ] shader_format_spirv = ["bevy_render/shader_format_spirv"] serialize = [ "bevy_core/serialize", "bevy_input/serialize", "bevy_ecs/serialize", "bevy_time/serialize", "bevy_window/serialize", "bevy_winit?/serialize", "bevy_transform/serialize", "bevy_math/serialize", "bevy_scene?/serialize", "bevy_ui?/serialize", "bevy_color?/serialize", ] multi_threaded = [ "bevy_asset?/multi_threaded", "bevy_ecs/multi_threaded", "bevy_render?/multi_threaded", "bevy_tasks/multi_threaded", ] async-io = ["bevy_tasks/async-io"] # Display server protocol support (X11 is enabled by default) wayland = ["bevy_winit/wayland"] x11 = ["bevy_winit/x11"] # Transmission textures in `StandardMaterial`: pbr_transmission_textures = [ "bevy_pbr?/pbr_transmission_textures", "bevy_gltf?/pbr_transmission_textures", ] # Multi-layer material textures in `StandardMaterial`: pbr_multi_layer_material_textures = [ "bevy_pbr?/pbr_multi_layer_material_textures", "bevy_gltf?/pbr_multi_layer_material_textures", ] # Anisotropy texture in `StandardMaterial`: pbr_anisotropy_texture = [ "bevy_pbr?/pbr_anisotropy_texture", "bevy_gltf?/pbr_anisotropy_texture", ] # Optimise for WebGL2 webgl = [ "bevy_core_pipeline?/webgl", "bevy_pbr?/webgl", "bevy_render?/webgl", "bevy_gizmos?/webgl", "bevy_sprite?/webgl", ] webgpu = [ "bevy_core_pipeline?/webgpu", "bevy_pbr?/webgpu", "bevy_render?/webgpu", "bevy_gizmos?/webgpu", "bevy_sprite?/webgpu", ] # enable systems that allow for automated testing on CI bevy_ci_testing = ["bevy_dev_tools/bevy_ci_testing", "bevy_render?/ci_limits"] # Enable animation support, and glTF animation loading animation = ["bevy_animation", "bevy_gltf?/bevy_animation"] bevy_sprite = ["dep:bevy_sprite", "bevy_gizmos?/bevy_sprite"] bevy_pbr = ["dep:bevy_pbr", "bevy_gizmos?/bevy_pbr"] # Used to disable code that is unsupported when Bevy is dynamically linked dynamic_linking = ["bevy_diagnostic/dynamic_linking"] # Enable using a shared stdlib for cxx on Android. android_shared_stdcxx = ["bevy_audio/android_shared_stdcxx"] # Enable AccessKit on Unix backends (currently only works with experimental # screen readers and forks.) accesskit_unix = ["bevy_winit/accesskit_unix"] bevy_text = ["dep:bevy_text", "bevy_ui?/bevy_text"] bevy_render = [ "dep:bevy_render", "bevy_scene?/bevy_render", "bevy_gizmos?/bevy_render", ] # Enable assertions to check the validity of parameters passed to glam glam_assert = ["bevy_math/glam_assert"] # Enable assertions in debug builds to check the validity of parameters passed to glam debug_glam_assert = ["bevy_math/debug_glam_assert"] default_font = ["bevy_text?/default_font"] # Enables the built-in asset processor for processed assets. asset_processor = ["bevy_asset?/asset_processor"] # Enables watching the filesystem for Bevy Asset hot-reloading file_watcher = ["bevy_asset?/file_watcher"] # Enables watching embedded files for Bevy Asset hot-reloading embedded_watcher = ["bevy_asset?/embedded_watcher"] # Enable system stepping support bevy_debug_stepping = [ "bevy_ecs/bevy_debug_stepping", "bevy_app/bevy_debug_stepping", ] # Enables the meshlet renderer for dense high-poly scenes (experimental) meshlet = ["bevy_pbr?/meshlet"] # Enables processing meshes into meshlet meshes for bevy_pbr meshlet_processor = ["bevy_pbr?/meshlet_processor"] # Provides a collection of developer tools bevy_dev_tools = ["dep:bevy_dev_tools"] # Provides a picking functionality bevy_picking = [ "dep:bevy_picking", "bevy_ui?/bevy_picking", "bevy_sprite?/bevy_picking", ] # Enable support for the ios_simulator by downgrading some rendering capabilities ios_simulator = ["bevy_pbr?/ios_simulator", "bevy_render?/ios_simulator"] # Enable built in global state machines bevy_state = ["dep:bevy_state"] # Enables source location tracking for change detection, which can assist with debugging track_change_detection = ["bevy_ecs/track_change_detection"] # Enable function reflection reflect_functions = [ "bevy_reflect/functions", "bevy_app/reflect_functions", "bevy_ecs/reflect_functions", ] [dependencies] # bevy bevy_a11y = { path = "../bevy_a11y", version = "0.15.0-dev" } bevy_app = { path = "../bevy_app", version = "0.15.0-dev" } bevy_core = { path = "../bevy_core", version = "0.15.0-dev" } bevy_derive = { path = "../bevy_derive", version = "0.15.0-dev" } bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.15.0-dev" } bevy_ecs = { path = "../bevy_ecs", version = "0.15.0-dev" } bevy_state = { path = "../bevy_state", optional = true, version = "0.15.0-dev" } bevy_hierarchy = { path = "../bevy_hierarchy", version = "0.15.0-dev" } bevy_input = { path = "../bevy_input", version = "0.15.0-dev" } bevy_log = { path = "../bevy_log", version = "0.15.0-dev" } bevy_math = { path = "../bevy_math", version = "0.15.0-dev" } bevy_ptr = { path = "../bevy_ptr", version = "0.15.0-dev" } bevy_reflect = { path = "../bevy_reflect", version = "0.15.0-dev", features = [ "bevy", ] } bevy_time = { path = "../bevy_time", version = "0.15.0-dev" } bevy_transform = { path = "../bevy_transform", version = "0.15.0-dev" } bevy_utils = { path = "../bevy_utils", version = "0.15.0-dev" } bevy_window = { path = "../bevy_window", version = "0.15.0-dev" } bevy_tasks = { path = "../bevy_tasks", version = "0.15.0-dev" } # bevy (optional) bevy_animation = { path = "../bevy_animation", optional = true, version = "0.15.0-dev" } bevy_asset = { path = "../bevy_asset", optional = true, version = "0.15.0-dev" } bevy_audio = { path = "../bevy_audio", optional = true, version = "0.15.0-dev" } bevy_color = { path = "../bevy_color", optional = true, version = "0.15.0-dev" } bevy_core_pipeline = { path = "../bevy_core_pipeline", optional = true, version = "0.15.0-dev" } bevy_dev_tools = { path = "../bevy_dev_tools", optional = true, version = "0.15.0-dev" } bevy_gilrs = { path = "../bevy_gilrs", optional = true, version = "0.15.0-dev" } bevy_gizmos = { path = "../bevy_gizmos", optional = true, version = "0.15.0-dev", default-features = false } bevy_gltf = { path = "../bevy_gltf", optional = true, version = "0.15.0-dev" } bevy_pbr = { path = "../bevy_pbr", optional = true, version = "0.15.0-dev" } bevy_picking = { path = "../bevy_picking", optional = true, version = "0.15.0-dev" } bevy_render = { path = "../bevy_render", optional = true, version = "0.15.0-dev" } bevy_scene = { path = "../bevy_scene", optional = true, version = "0.15.0-dev" } bevy_sprite = { path = "../bevy_sprite", optional = true, version = "0.15.0-dev" } bevy_text = { path = "../bevy_text", optional = true, version = "0.15.0-dev" } bevy_ui = { path = "../bevy_ui", optional = true, version = "0.15.0-dev" } bevy_winit = { path = "../bevy_winit", optional = true, version = "0.15.0-dev" } [lints] workspace = true [package.metadata.docs.rs] rustdoc-args = ["-Zunstable-options", "--generate-link-to-definition"] all-features = true