use crate::texture::{Image, TextureFormatPixelInfo}; use bevy_asset::{ anyhow::Error, io::{AsyncReadExt, Reader}, AssetLoader, LoadContext, }; use bevy_utils::BoxedFuture; use image::ImageDecoder; use wgpu::{Extent3d, TextureDimension, TextureFormat}; /// Loads EXR textures as Texture assets #[derive(Clone, Default)] pub struct ExrTextureLoader; impl AssetLoader for ExrTextureLoader { type Asset = Image; type Settings = (); fn load<'a>( &'a self, reader: &'a mut Reader, _settings: &'a Self::Settings, _load_context: &'a mut LoadContext, ) -> BoxedFuture<'a, Result> { Box::pin(async move { let format = TextureFormat::Rgba32Float; debug_assert_eq!( format.pixel_size(), 4 * 4, "Format should have 32bit x 4 size" ); let mut bytes = Vec::new(); reader.read_to_end(&mut bytes).await?; let decoder = image::codecs::openexr::OpenExrDecoder::with_alpha_preference( std::io::Cursor::new(bytes), Some(true), )?; let (width, height) = decoder.dimensions(); let total_bytes = decoder.total_bytes() as usize; let mut buf = vec![0u8; total_bytes]; decoder.read_image(buf.as_mut_slice())?; Ok(Image::new( Extent3d { width, height, depth_or_array_layers: 1, }, TextureDimension::D2, buf, format, )) }) } fn extensions(&self) -> &[&str] { &["exr"] } }