use crate::{Size, UiRect}; use bevy_asset::Handle; use bevy_ecs::{prelude::Component, reflect::ReflectComponent}; use bevy_math::{Rect, Vec2}; use bevy_reflect::prelude::*; use bevy_render::{ color::Color, texture::{Image, DEFAULT_IMAGE_HANDLE}, }; use serde::{Deserialize, Serialize}; use std::ops::{Div, DivAssign, Mul, MulAssign}; use thiserror::Error; /// Describes the size of a UI node #[derive(Component, Debug, Clone, Default, Reflect)] #[reflect(Component, Default)] pub struct Node { /// The size of the node as width and height in pixels /// automatically calculated by [`super::flex::flex_node_system`] pub(crate) calculated_size: Vec2, } impl Node { /// The calculated node size as width and height in pixels /// automatically calculated by [`super::flex::flex_node_system`] pub fn size(&self) -> Vec2 { self.calculated_size } } /// An enum that describes possible types of value in flexbox layout options #[derive(Copy, Clone, PartialEq, Debug, Default, Serialize, Deserialize, Reflect)] #[reflect(PartialEq, Serialize, Deserialize)] pub enum Val { /// No value defined #[default] Undefined, /// Automatically determine this value Auto, /// Set this value in pixels Px(f32), /// Set this value in percent Percent(f32), } impl Mul for Val { type Output = Val; fn mul(self, rhs: f32) -> Self::Output { match self { Val::Undefined => Val::Undefined, Val::Auto => Val::Auto, Val::Px(value) => Val::Px(value * rhs), Val::Percent(value) => Val::Percent(value * rhs), } } } impl MulAssign for Val { fn mul_assign(&mut self, rhs: f32) { match self { Val::Undefined | Val::Auto => {} Val::Px(value) | Val::Percent(value) => *value *= rhs, } } } impl Div for Val { type Output = Val; fn div(self, rhs: f32) -> Self::Output { match self { Val::Undefined => Val::Undefined, Val::Auto => Val::Auto, Val::Px(value) => Val::Px(value / rhs), Val::Percent(value) => Val::Percent(value / rhs), } } } impl DivAssign for Val { fn div_assign(&mut self, rhs: f32) { match self { Val::Undefined | Val::Auto => {} Val::Px(value) | Val::Percent(value) => *value /= rhs, } } } #[derive(Debug, Eq, PartialEq, Clone, Copy, Error)] pub enum ValArithmeticError { #[error("the variants of the Vals don't match")] NonIdenticalVariants, #[error("the given variant of Val is not evaluateable (non-numeric)")] NonEvaluateable, } impl Val { /// Tries to add the values of two [`Val`]s. /// Returns [`ValArithmeticError::NonIdenticalVariants`] if two [`Val`]s are of different variants. /// When adding non-numeric [`Val`]s, it returns the value unchanged. pub fn try_add(&self, rhs: Val) -> Result { match (self, rhs) { (Val::Undefined, Val::Undefined) | (Val::Auto, Val::Auto) => Ok(*self), (Val::Px(value), Val::Px(rhs_value)) => Ok(Val::Px(value + rhs_value)), (Val::Percent(value), Val::Percent(rhs_value)) => Ok(Val::Percent(value + rhs_value)), _ => Err(ValArithmeticError::NonIdenticalVariants), } } /// Adds `rhs` to `self` and assigns the result to `self` (see [`Val::try_add`]) pub fn try_add_assign(&mut self, rhs: Val) -> Result<(), ValArithmeticError> { *self = self.try_add(rhs)?; Ok(()) } /// Tries to subtract the values of two [`Val`]s. /// Returns [`ValArithmeticError::NonIdenticalVariants`] if two [`Val`]s are of different variants. /// When adding non-numeric [`Val`]s, it returns the value unchanged. pub fn try_sub(&self, rhs: Val) -> Result { match (self, rhs) { (Val::Undefined, Val::Undefined) | (Val::Auto, Val::Auto) => Ok(*self), (Val::Px(value), Val::Px(rhs_value)) => Ok(Val::Px(value - rhs_value)), (Val::Percent(value), Val::Percent(rhs_value)) => Ok(Val::Percent(value - rhs_value)), _ => Err(ValArithmeticError::NonIdenticalVariants), } } /// Subtracts `rhs` from `self` and assigns the result to `self` (see [`Val::try_sub`]) pub fn try_sub_assign(&mut self, rhs: Val) -> Result<(), ValArithmeticError> { *self = self.try_sub(rhs)?; Ok(()) } /// A convenience function for simple evaluation of [`Val::Percent`] variant into a concrete [`Val::Px`] value. /// Returns a [`ValArithmeticError::NonEvaluateable`] if the [`Val`] is impossible to evaluate into [`Val::Px`]. /// Otherwise it returns an [`f32`] containing the evaluated value in pixels. /// /// **Note:** If a [`Val::Px`] is evaluated, it's innver value returned unchanged. pub fn evaluate(&self, size: f32) -> Result { match self { Val::Percent(value) => Ok(size * value / 100.0), Val::Px(value) => Ok(*value), _ => Err(ValArithmeticError::NonEvaluateable), } } /// Similar to [`Val::try_add`], but performs [`Val::evaluate`] on both values before adding. /// Returns an [`f32`] value in pixels. pub fn try_add_with_size(&self, rhs: Val, size: f32) -> Result { let lhs = self.evaluate(size)?; let rhs = rhs.evaluate(size)?; Ok(lhs + rhs) } /// Similar to [`Val::try_add_assign`], but performs [`Val::evaluate`] on both values before adding. /// The value gets converted to [`Val::Px`]. pub fn try_add_assign_with_size( &mut self, rhs: Val, size: f32, ) -> Result<(), ValArithmeticError> { *self = Val::Px(self.evaluate(size)? + rhs.evaluate(size)?); Ok(()) } /// Similar to [`Val::try_sub`], but performs [`Val::evaluate`] on both values before subtracting. /// Returns an [`f32`] value in pixels. pub fn try_sub_with_size(&self, rhs: Val, size: f32) -> Result { let lhs = self.evaluate(size)?; let rhs = rhs.evaluate(size)?; Ok(lhs - rhs) } /// Similar to [`Val::try_sub_assign`], but performs [`Val::evaluate`] on both values before adding. /// The value gets converted to [`Val::Px`]. pub fn try_sub_assign_with_size( &mut self, rhs: Val, size: f32, ) -> Result<(), ValArithmeticError> { *self = Val::Px(self.try_add_with_size(rhs, size)?); Ok(()) } } /// Describes the style of a UI node /// /// It uses the [Flexbox](https://cssreference.io/flexbox/) system. #[derive(Component, Clone, PartialEq, Debug, Reflect)] #[reflect(Component, Default, PartialEq)] pub struct Style { /// Whether to arrange this node and its children with flexbox layout /// /// If this is set to [`Display::None`], this node will be collapsed. pub display: Display, /// Whether to arrange this node relative to other nodes, or positioned absolutely pub position_type: PositionType, /// Which direction the content of this node should go pub direction: Direction, /// Whether to use column or row layout pub flex_direction: FlexDirection, /// How to wrap nodes pub flex_wrap: FlexWrap, /// How items are aligned according to the cross axis pub align_items: AlignItems, /// Like align_items but for only this item pub align_self: AlignSelf, /// How to align each line, only applies if flex_wrap is set to /// [`FlexWrap::Wrap`] and there are multiple lines of items pub align_content: AlignContent, /// How items align according to the main axis pub justify_content: JustifyContent, /// The position of the node as described by its Rect pub position: UiRect, /// The margin of the node pub margin: UiRect, /// The padding of the node pub padding: UiRect, /// The border of the node pub border: UiRect, /// Defines how much a flexbox item should grow if there's space available pub flex_grow: f32, /// How to shrink if there's not enough space available pub flex_shrink: f32, /// The initial size of the item pub flex_basis: Val, /// The size of the flexbox pub size: Size, /// The minimum size of the flexbox pub min_size: Size, /// The maximum size of the flexbox pub max_size: Size, /// The aspect ratio of the flexbox pub aspect_ratio: Option, /// How to handle overflow pub overflow: Overflow, /// The size of the gutters between the rows and columns of the flexbox layout /// /// Values of `Size::UNDEFINED` and `Size::AUTO` are treated as zero. pub gap: Size, } impl Default for Style { fn default() -> Self { Self { display: Default::default(), position_type: Default::default(), direction: Default::default(), flex_direction: Default::default(), flex_wrap: Default::default(), align_items: Default::default(), align_self: Default::default(), align_content: Default::default(), justify_content: Default::default(), position: Default::default(), margin: Default::default(), padding: Default::default(), border: Default::default(), flex_grow: 0.0, flex_shrink: 1.0, flex_basis: Val::Auto, size: Size::AUTO, min_size: Size::AUTO, max_size: Size::AUTO, aspect_ratio: Default::default(), overflow: Default::default(), gap: Size::UNDEFINED, } } } /// How items are aligned according to the cross axis #[derive(Copy, Clone, PartialEq, Eq, Debug, Default, Serialize, Deserialize, Reflect)] #[reflect(PartialEq, Serialize, Deserialize)] pub enum AlignItems { /// Items are aligned at the start FlexStart, /// Items are aligned at the end FlexEnd, /// Items are aligned at the center Center, /// Items are aligned at the baseline Baseline, /// Items are stretched across the whole cross axis #[default] Stretch, } /// Works like [`AlignItems`] but applies only to a single item #[derive(Copy, Clone, PartialEq, Eq, Debug, Default, Serialize, Deserialize, Reflect)] #[reflect(PartialEq, Serialize, Deserialize)] pub enum AlignSelf { /// Use the value of [`AlignItems`] #[default] Auto, /// If the parent has [`AlignItems::Center`] only this item will be at the start FlexStart, /// If the parent has [`AlignItems::Center`] only this item will be at the end FlexEnd, /// If the parent has [`AlignItems::FlexStart`] only this item will be at the center Center, /// If the parent has [`AlignItems::Center`] only this item will be at the baseline Baseline, /// If the parent has [`AlignItems::Center`] only this item will stretch along the whole cross axis Stretch, } /// Defines how each line is aligned within the flexbox. /// /// It only applies if [`FlexWrap::Wrap`] is present and if there are multiple lines of items. #[derive(Copy, Clone, PartialEq, Eq, Debug, Default, Serialize, Deserialize, Reflect)] #[reflect(PartialEq, Serialize, Deserialize)] pub enum AlignContent { /// Each line moves towards the start of the cross axis FlexStart, /// Each line moves towards the end of the cross axis FlexEnd, /// Each line moves towards the center of the cross axis Center, /// Each line will stretch to fill the remaining space #[default] Stretch, /// Each line fills the space it needs, putting the remaining space, if any /// inbetween the lines SpaceBetween, /// Each line fills the space it needs, putting the remaining space, if any /// around the lines SpaceAround, } /// Defines the text direction /// /// For example English is written LTR (left-to-right) while Arabic is written RTL (right-to-left). #[derive(Copy, Clone, PartialEq, Eq, Debug, Default, Serialize, Deserialize, Reflect)] #[reflect(PartialEq, Serialize, Deserialize)] pub enum Direction { /// Inherit from parent node #[default] Inherit, /// Text is written left to right LeftToRight, /// Text is written right to left RightToLeft, } /// Whether to use a Flexbox layout model. /// /// Part of the [`Style`] component. #[derive(Copy, Clone, PartialEq, Eq, Debug, Default, Serialize, Deserialize, Reflect)] #[reflect(PartialEq, Serialize, Deserialize)] pub enum Display { /// Use Flexbox layout model to determine the position of this [`Node`]. #[default] Flex, /// Use no layout, don't render this node and its children. /// /// If you want to hide a node and its children, /// but keep its layout in place, set its [`Visibility`](bevy_render::view::Visibility) component instead. None, } /// Defines how flexbox items are ordered within a flexbox #[derive(Copy, Clone, PartialEq, Eq, Debug, Default, Serialize, Deserialize, Reflect)] #[reflect(PartialEq, Serialize, Deserialize)] pub enum FlexDirection { /// Same way as text direction along the main axis #[default] Row, /// Flex from top to bottom Column, /// Opposite way as text direction along the main axis RowReverse, /// Flex from bottom to top ColumnReverse, } /// Defines how items are aligned according to the main axis #[derive(Copy, Clone, PartialEq, Eq, Debug, Default, Serialize, Deserialize, Reflect)] #[reflect(PartialEq, Serialize, Deserialize)] pub enum JustifyContent { /// Pushed towards the start #[default] FlexStart, /// Pushed towards the end FlexEnd, /// Centered along the main axis Center, /// Remaining space is distributed between the items SpaceBetween, /// Remaining space is distributed around the items SpaceAround, /// Like [`JustifyContent::SpaceAround`] but with even spacing between items SpaceEvenly, } /// Whether to show or hide overflowing items #[derive(Copy, Clone, PartialEq, Eq, Debug, Default, Reflect, Serialize, Deserialize)] #[reflect(PartialEq, Serialize, Deserialize)] pub enum Overflow { /// Show overflowing items #[default] Visible, /// Hide overflowing items Hidden, } /// The strategy used to position this node #[derive(Copy, Clone, PartialEq, Eq, Debug, Default, Serialize, Deserialize, Reflect)] #[reflect(PartialEq, Serialize, Deserialize)] pub enum PositionType { /// Relative to all other nodes with the [`PositionType::Relative`] value #[default] Relative, /// Independent of all other nodes /// /// As usual, the `Style.position` field of this node is specified relative to its parent node Absolute, } /// Defines if flexbox items appear on a single line or on multiple lines #[derive(Copy, Clone, PartialEq, Eq, Debug, Default, Serialize, Deserialize, Reflect)] #[reflect(PartialEq, Serialize, Deserialize)] pub enum FlexWrap { /// Single line, will overflow if needed #[default] NoWrap, /// Multiple lines, if needed Wrap, /// Same as [`FlexWrap::Wrap`] but new lines will appear before the previous one WrapReverse, } /// The calculated size of the node #[derive(Component, Default, Copy, Clone, Debug, Reflect)] #[reflect(Component)] pub struct CalculatedSize { /// The size of the node pub size: Size, /// Whether to attempt to preserve the aspect ratio when determing the layout for this item pub preserve_aspect_ratio: bool, } /// The background color of the node /// /// This serves as the "fill" color. /// When combined with [`UiImage`], tints the provided texture. #[derive(Component, Default, Copy, Clone, Debug, Reflect)] #[reflect(Component, Default)] pub struct BackgroundColor(pub Color); impl From for BackgroundColor { fn from(color: Color) -> Self { Self(color) } } /// The 2D texture displayed for this UI node #[derive(Component, Clone, Debug, Reflect)] #[reflect(Component, Default)] pub struct UiImage { /// Handle to the texture pub texture: Handle, /// Whether the image should be flipped along its x-axis pub flip_x: bool, /// Whether the image should be flipped along its y-axis pub flip_y: bool, } impl Default for UiImage { fn default() -> UiImage { UiImage { texture: DEFAULT_IMAGE_HANDLE.typed(), flip_x: false, flip_y: false, } } } impl UiImage { pub fn new(texture: Handle) -> Self { Self { texture, ..Default::default() } } } impl From> for UiImage { fn from(texture: Handle) -> Self { Self::new(texture) } } /// The calculated clip of the node #[derive(Component, Default, Copy, Clone, Debug, Reflect)] #[reflect(Component)] pub struct CalculatedClip { /// The rect of the clip pub clip: Rect, } /// Indicates that this [`Node`] entity's front-to-back ordering is not controlled solely /// by its location in the UI hierarchy. A node with a higher z-index will appear on top /// of other nodes with a lower z-index. /// /// UI nodes that have the same z-index will appear according to the order in which they /// appear in the UI hierarchy. In such a case, the last node to be added to its parent /// will appear in front of this parent's other children. /// /// Internally, nodes with a global z-index share the stacking context of root UI nodes /// (nodes that have no parent). Because of this, there is no difference between using /// [`ZIndex::Local(n)`] and [`ZIndex::Global(n)`] for root nodes. /// /// Nodes without this component will be treated as if they had a value of [`ZIndex::Local(0)`]. #[derive(Component, Copy, Clone, Debug, Reflect)] pub enum ZIndex { /// Indicates the order in which this node should be rendered relative to its siblings. Local(i32), /// Indicates the order in which this node should be rendered relative to root nodes and /// all other nodes that have a global z-index. Global(i32), } impl Default for ZIndex { fn default() -> Self { Self::Local(0) } } #[cfg(test)] mod tests { use crate::ValArithmeticError; use super::Val; #[test] fn val_try_add() { let undefined_sum = Val::Undefined.try_add(Val::Undefined).unwrap(); let auto_sum = Val::Auto.try_add(Val::Auto).unwrap(); let px_sum = Val::Px(20.).try_add(Val::Px(22.)).unwrap(); let percent_sum = Val::Percent(50.).try_add(Val::Percent(50.)).unwrap(); assert_eq!(undefined_sum, Val::Undefined); assert_eq!(auto_sum, Val::Auto); assert_eq!(px_sum, Val::Px(42.)); assert_eq!(percent_sum, Val::Percent(100.)); } #[test] fn val_try_add_to_self() { let mut val = Val::Px(5.); val.try_add_assign(Val::Px(3.)).unwrap(); assert_eq!(val, Val::Px(8.)); } #[test] fn val_try_sub() { let undefined_sum = Val::Undefined.try_sub(Val::Undefined).unwrap(); let auto_sum = Val::Auto.try_sub(Val::Auto).unwrap(); let px_sum = Val::Px(72.).try_sub(Val::Px(30.)).unwrap(); let percent_sum = Val::Percent(100.).try_sub(Val::Percent(50.)).unwrap(); assert_eq!(undefined_sum, Val::Undefined); assert_eq!(auto_sum, Val::Auto); assert_eq!(px_sum, Val::Px(42.)); assert_eq!(percent_sum, Val::Percent(50.)); } #[test] fn different_variant_val_try_add() { let different_variant_sum_1 = Val::Undefined.try_add(Val::Auto); let different_variant_sum_2 = Val::Px(50.).try_add(Val::Percent(50.)); let different_variant_sum_3 = Val::Percent(50.).try_add(Val::Undefined); assert_eq!( different_variant_sum_1, Err(ValArithmeticError::NonIdenticalVariants) ); assert_eq!( different_variant_sum_2, Err(ValArithmeticError::NonIdenticalVariants) ); assert_eq!( different_variant_sum_3, Err(ValArithmeticError::NonIdenticalVariants) ); } #[test] fn different_variant_val_try_sub() { let different_variant_diff_1 = Val::Undefined.try_sub(Val::Auto); let different_variant_diff_2 = Val::Px(50.).try_sub(Val::Percent(50.)); let different_variant_diff_3 = Val::Percent(50.).try_sub(Val::Undefined); assert_eq!( different_variant_diff_1, Err(ValArithmeticError::NonIdenticalVariants) ); assert_eq!( different_variant_diff_2, Err(ValArithmeticError::NonIdenticalVariants) ); assert_eq!( different_variant_diff_3, Err(ValArithmeticError::NonIdenticalVariants) ); } #[test] fn val_evaluate() { let size = 250.; let result = Val::Percent(80.).evaluate(size).unwrap(); assert_eq!(result, size * 0.8); } #[test] fn val_evaluate_px() { let size = 250.; let result = Val::Px(10.).evaluate(size).unwrap(); assert_eq!(result, 10.); } #[test] fn val_invalid_evaluation() { let size = 250.; let evaluate_undefined = Val::Undefined.evaluate(size); let evaluate_auto = Val::Auto.evaluate(size); assert_eq!(evaluate_undefined, Err(ValArithmeticError::NonEvaluateable)); assert_eq!(evaluate_auto, Err(ValArithmeticError::NonEvaluateable)); } #[test] fn val_try_add_with_size() { let size = 250.; let px_sum = Val::Px(21.).try_add_with_size(Val::Px(21.), size).unwrap(); let percent_sum = Val::Percent(20.) .try_add_with_size(Val::Percent(30.), size) .unwrap(); let mixed_sum = Val::Px(20.) .try_add_with_size(Val::Percent(30.), size) .unwrap(); assert_eq!(px_sum, 42.); assert_eq!(percent_sum, 0.5 * size); assert_eq!(mixed_sum, 20. + 0.3 * size); } #[test] fn val_try_sub_with_size() { let size = 250.; let px_sum = Val::Px(60.).try_sub_with_size(Val::Px(18.), size).unwrap(); let percent_sum = Val::Percent(80.) .try_sub_with_size(Val::Percent(30.), size) .unwrap(); let mixed_sum = Val::Percent(50.) .try_sub_with_size(Val::Px(30.), size) .unwrap(); assert_eq!(px_sum, 42.); assert_eq!(percent_sum, 0.5 * size); assert_eq!(mixed_sum, 0.5 * size - 30.); } #[test] fn val_try_add_non_numeric_with_size() { let size = 250.; let undefined_sum = Val::Undefined.try_add_with_size(Val::Undefined, size); let percent_sum = Val::Auto.try_add_with_size(Val::Auto, size); assert_eq!(undefined_sum, Err(ValArithmeticError::NonEvaluateable)); assert_eq!(percent_sum, Err(ValArithmeticError::NonEvaluateable)); } #[test] fn val_arithmetic_error_messages() { assert_eq!( format!("{}", ValArithmeticError::NonIdenticalVariants), "the variants of the Vals don't match" ); assert_eq!( format!("{}", ValArithmeticError::NonEvaluateable), "the given variant of Val is not evaluateable (non-numeric)" ); } }