//! Simple text rendering benchmark. //! //! Creates a `Text` with a single `TextSection` containing `100_000` glyphs, //! and renders it with the UI in a white color and with Text2d in a red color. //! //! To recompute all text each frame run //! `cargo run --example many_glyphs --release recompute-text` use bevy::{ diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, prelude::*, text::{BreakLineOn, Text2dBounds}, window::{PresentMode, WindowPlugin, WindowResolution}, winit::{UpdateMode, WinitSettings}, }; fn main() { let mut app = App::new(); app.add_plugins(( DefaultPlugins.set(WindowPlugin { primary_window: Some(Window { present_mode: PresentMode::AutoNoVsync, resolution: WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0), ..default() }), ..default() }), FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin::default(), )) .insert_resource(WinitSettings { focused_mode: UpdateMode::Continuous, unfocused_mode: UpdateMode::Continuous, }) .add_systems(Startup, setup); if std::env::args().any(|arg| arg == "recompute-text") { app.add_systems(Update, force_text_recomputation); } app.run(); } fn setup(mut commands: Commands) { warn!(include_str!("warning_string.txt")); commands.spawn(Camera2dBundle::default()); let mut text = Text { sections: vec![TextSection { value: "0123456789".repeat(10_000), style: TextStyle { font_size: 4., ..default() }, }], justify: JustifyText::Left, linebreak_behavior: BreakLineOn::AnyCharacter, }; commands .spawn(NodeBundle { style: Style { width: Val::Percent(100.), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, ..default() }) .with_children(|commands| { commands.spawn(TextBundle { text: text.clone(), style: Style { width: Val::Px(1000.), ..Default::default() }, ..Default::default() }); }); text.sections[0].style.color = LegacyColor::RED; commands.spawn(Text2dBundle { text, text_anchor: bevy::sprite::Anchor::Center, text_2d_bounds: Text2dBounds { size: Vec2::new(1000., f32::INFINITY), }, ..Default::default() }); } fn force_text_recomputation(mut text_query: Query<&mut Text>) { for mut text in &mut text_query { text.set_changed(); } }