//! Shows how to render a polygonal [`Mesh`], generated from a [`Quad`] primitive, in a 2D scene. use bevy::{prelude::*, sprite::MaterialMesh2dBundle}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_startup_system(setup) .run(); } fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { commands.spawn(Camera2dBundle::default()); commands.spawn(MaterialMesh2dBundle { mesh: meshes.add(Mesh::from(shape::Quad::default())).into(), transform: Transform::default().with_scale(Vec3::splat(128.)), material: materials.add(ColorMaterial::from(Color::PURPLE)), ..default() }); }