#![allow(clippy::type_complexity)] #![warn(missing_docs)] //! This crate adds an immediate mode drawing api to Bevy for visual debugging. //! //! # Example //! ``` //! # use bevy_gizmos::prelude::*; //! # use bevy_render::prelude::*; //! # use bevy_math::prelude::*; //! fn system(mut gizmos: Gizmos) { //! gizmos.line(Vec3::ZERO, Vec3::X, Color::GREEN); //! } //! # bevy_ecs::system::assert_is_system(system); //! ``` //! //! See the documentation on [`Gizmos`] for more examples. pub mod gizmos; #[cfg(feature = "bevy_sprite")] mod pipeline_2d; #[cfg(feature = "bevy_pbr")] mod pipeline_3d; /// The `bevy_gizmos` prelude. pub mod prelude { #[doc(hidden)] pub use crate::{gizmos::Gizmos, AabbGizmo, AabbGizmoConfig, GizmoConfig}; } use bevy_app::{Last, Plugin, PostUpdate}; use bevy_asset::{load_internal_asset, Asset, AssetApp, Assets, Handle}; use bevy_core::cast_slice; use bevy_ecs::{ change_detection::DetectChanges, component::Component, entity::Entity, query::{ROQueryItem, Without}, reflect::ReflectComponent, schedule::IntoSystemConfigs, system::{ lifetimeless::{Read, SRes}, Commands, Query, Res, ResMut, Resource, SystemParamItem, }, }; use bevy_reflect::{std_traits::ReflectDefault, Reflect, TypePath}; use bevy_render::{ color::Color, extract_component::{ComponentUniforms, DynamicUniformIndex, UniformComponentPlugin}, primitives::Aabb, render_asset::{PrepareAssetError, RenderAsset, RenderAssetPlugin, RenderAssets}, render_phase::{PhaseItem, RenderCommand, RenderCommandResult, TrackedRenderPass}, render_resource::{ BindGroup, BindGroupEntries, BindGroupLayout, BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingType, Buffer, BufferBindingType, BufferInitDescriptor, BufferUsages, Shader, ShaderStages, ShaderType, VertexAttribute, VertexBufferLayout, VertexFormat, VertexStepMode, }, renderer::RenderDevice, view::RenderLayers, Extract, ExtractSchedule, Render, RenderApp, RenderSet, }; use bevy_transform::{ components::{GlobalTransform, Transform}, TransformSystem, }; use gizmos::{GizmoStorage, Gizmos}; use std::mem; const LINE_SHADER_HANDLE: Handle = Handle::weak_from_u128(7414812689238026784); /// A [`Plugin`] that provides an immediate mode drawing api for visual debugging. pub struct GizmoPlugin; impl Plugin for GizmoPlugin { fn build(&self, app: &mut bevy_app::App) { load_internal_asset!(app, LINE_SHADER_HANDLE, "lines.wgsl", Shader::from_wgsl); app.add_plugins(UniformComponentPlugin::::default()) .init_asset::() .add_plugins(RenderAssetPlugin::::default()) .init_resource::() .init_resource::() .init_resource::() .add_systems(Last, update_gizmo_meshes) .add_systems( PostUpdate, ( draw_aabbs, draw_all_aabbs.run_if(|config: Res| config.aabb.draw_all), ) .after(TransformSystem::TransformPropagate), ); let Ok(render_app) = app.get_sub_app_mut(RenderApp) else { return; }; render_app .add_systems(ExtractSchedule, extract_gizmo_data) .add_systems( Render, prepare_line_gizmo_bind_group.in_set(RenderSet::PrepareBindGroups), ); #[cfg(feature = "bevy_sprite")] app.add_plugins(pipeline_2d::LineGizmo2dPlugin); #[cfg(feature = "bevy_pbr")] app.add_plugins(pipeline_3d::LineGizmo3dPlugin); } fn finish(&self, app: &mut bevy_app::App) { let Ok(render_app) = app.get_sub_app_mut(RenderApp) else { return; }; let render_device = render_app.world.resource::(); let layout = render_device.create_bind_group_layout(&BindGroupLayoutDescriptor { entries: &[BindGroupLayoutEntry { binding: 0, visibility: ShaderStages::VERTEX, ty: BindingType::Buffer { ty: BufferBindingType::Uniform, has_dynamic_offset: true, min_binding_size: Some(LineGizmoUniform::min_size()), }, count: None, }], label: Some("LineGizmoUniform layout"), }); render_app.insert_resource(LineGizmoUniformBindgroupLayout { layout }); } } /// A [`Resource`] that stores configuration for gizmos. #[derive(Resource, Clone)] pub struct GizmoConfig { /// Set to `false` to stop drawing gizmos. /// /// Defaults to `true`. pub enabled: bool, /// Line width specified in pixels. /// /// If `line_perspective` is `true` then this is the size in pixels at the camera's near plane. /// /// Defaults to `2.0`. pub line_width: f32, /// Apply perspective to gizmo lines. /// /// This setting only affects 3D, non-orthographic cameras. /// /// Defaults to `false`. pub line_perspective: bool, /// How closer to the camera than real geometry the line should be. /// /// In 2D this setting has no effect and is effectively always -1. /// /// Value between -1 and 1 (inclusive). /// * 0 means that there is no change to the line position when rendering /// * 1 means it is furthest away from camera as possible /// * -1 means that it will always render in front of other things. /// /// This is typically useful if you are drawing wireframes on top of polygons /// and your wireframe is z-fighting (flickering on/off) with your main model. /// You would set this value to a negative number close to 0. pub depth_bias: f32, /// Configuration for the [`AabbGizmo`]. pub aabb: AabbGizmoConfig, /// Describes which rendering layers gizmos will be rendered to. /// /// Gizmos will only be rendered to cameras with intersecting layers. pub render_layers: RenderLayers, } impl Default for GizmoConfig { fn default() -> Self { Self { enabled: true, line_width: 2., line_perspective: false, depth_bias: 0., aabb: Default::default(), render_layers: Default::default(), } } } /// Configuration for drawing the [`Aabb`] component on entities. #[derive(Clone, Default)] pub struct AabbGizmoConfig { /// Draws all bounding boxes in the scene when set to `true`. /// /// To draw a specific entity's bounding box, you can add the [`AabbGizmo`] component. /// /// Defaults to `false`. pub draw_all: bool, /// The default color for bounding box gizmos. /// /// A random color is chosen per box if `None`. /// /// Defaults to `None`. pub default_color: Option, } /// Add this [`Component`] to an entity to draw its [`Aabb`] component. #[derive(Component, Reflect, Default, Debug)] #[reflect(Component, Default)] pub struct AabbGizmo { /// The color of the box. /// /// The default color from the [`GizmoConfig`] resource is used if `None`, pub color: Option, } fn draw_aabbs( query: Query<(Entity, &Aabb, &GlobalTransform, &AabbGizmo)>, config: Res, mut gizmos: Gizmos, ) { for (entity, &aabb, &transform, gizmo) in &query { let color = gizmo .color .or(config.aabb.default_color) .unwrap_or_else(|| color_from_entity(entity)); gizmos.cuboid(aabb_transform(aabb, transform), color); } } fn draw_all_aabbs( query: Query<(Entity, &Aabb, &GlobalTransform), Without>, config: Res, mut gizmos: Gizmos, ) { for (entity, &aabb, &transform) in &query { let color = config .aabb .default_color .unwrap_or_else(|| color_from_entity(entity)); gizmos.cuboid(aabb_transform(aabb, transform), color); } } fn color_from_entity(entity: Entity) -> Color { let index = entity.index(); // from https://extremelearning.com.au/unreasonable-effectiveness-of-quasirandom-sequences/ // // See https://en.wikipedia.org/wiki/Low-discrepancy_sequence // Map a sequence of integers (eg: 154, 155, 156, 157, 158) into the [0.0..1.0] range, // so that the closer the numbers are, the larger the difference of their image. const FRAC_U32MAX_GOLDEN_RATIO: u32 = 2654435769; // (u32::MAX / Φ) rounded up const RATIO_360: f32 = 360.0 / u32::MAX as f32; let hue = index.wrapping_mul(FRAC_U32MAX_GOLDEN_RATIO) as f32 * RATIO_360; Color::hsl(hue, 1., 0.5) } fn aabb_transform(aabb: Aabb, transform: GlobalTransform) -> GlobalTransform { transform * GlobalTransform::from( Transform::from_translation(aabb.center.into()) .with_scale((aabb.half_extents * 2.).into()), ) } #[derive(Resource, Default)] struct LineGizmoHandles { list: Option>, strip: Option>, } fn update_gizmo_meshes( mut line_gizmos: ResMut>, mut handles: ResMut, mut storage: ResMut, ) { if storage.list_positions.is_empty() { handles.list = None; } else if let Some(handle) = handles.list.as_ref() { let list = line_gizmos.get_mut(handle).unwrap(); list.positions = mem::take(&mut storage.list_positions); list.colors = mem::take(&mut storage.list_colors); } else { let mut list = LineGizmo { strip: false, ..Default::default() }; list.positions = mem::take(&mut storage.list_positions); list.colors = mem::take(&mut storage.list_colors); handles.list = Some(line_gizmos.add(list)); } if storage.strip_positions.is_empty() { handles.strip = None; } else if let Some(handle) = handles.strip.as_ref() { let strip = line_gizmos.get_mut(handle).unwrap(); strip.positions = mem::take(&mut storage.strip_positions); strip.colors = mem::take(&mut storage.strip_colors); } else { let mut strip = LineGizmo { strip: true, ..Default::default() }; strip.positions = mem::take(&mut storage.strip_positions); strip.colors = mem::take(&mut storage.strip_colors); handles.strip = Some(line_gizmos.add(strip)); } } fn extract_gizmo_data( mut commands: Commands, handles: Extract>, config: Extract>, ) { if config.is_changed() { commands.insert_resource(config.clone()); } if !config.enabled { return; } for handle in [&handles.list, &handles.strip].into_iter().flatten() { commands.spawn(( LineGizmoUniform { line_width: config.line_width, depth_bias: config.depth_bias, #[cfg(feature = "webgl")] _padding: Default::default(), }, handle.clone_weak(), )); } } #[derive(Component, ShaderType, Clone, Copy)] struct LineGizmoUniform { line_width: f32, depth_bias: f32, /// WebGL2 structs must be 16 byte aligned. #[cfg(feature = "webgl")] _padding: bevy_math::Vec2, } #[derive(Asset, Debug, Default, Clone, TypePath)] struct LineGizmo { positions: Vec<[f32; 3]>, colors: Vec<[f32; 4]>, /// Whether this gizmo's topology is a line-strip or line-list strip: bool, } #[derive(Debug, Clone)] struct GpuLineGizmo { position_buffer: Buffer, color_buffer: Buffer, vertex_count: u32, strip: bool, } impl RenderAsset for LineGizmo { type ExtractedAsset = LineGizmo; type PreparedAsset = GpuLineGizmo; type Param = SRes; fn extract_asset(&self) -> Self::ExtractedAsset { self.clone() } fn prepare_asset( line_gizmo: Self::ExtractedAsset, render_device: &mut SystemParamItem, ) -> Result> { let position_buffer_data = cast_slice(&line_gizmo.positions); let position_buffer = render_device.create_buffer_with_data(&BufferInitDescriptor { usage: BufferUsages::VERTEX, label: Some("LineGizmo Position Buffer"), contents: position_buffer_data, }); let color_buffer_data = cast_slice(&line_gizmo.colors); let color_buffer = render_device.create_buffer_with_data(&BufferInitDescriptor { usage: BufferUsages::VERTEX, label: Some("LineGizmo Color Buffer"), contents: color_buffer_data, }); Ok(GpuLineGizmo { position_buffer, color_buffer, vertex_count: line_gizmo.positions.len() as u32, strip: line_gizmo.strip, }) } } #[derive(Resource)] struct LineGizmoUniformBindgroupLayout { layout: BindGroupLayout, } #[derive(Resource)] struct LineGizmoUniformBindgroup { bindgroup: BindGroup, } fn prepare_line_gizmo_bind_group( mut commands: Commands, line_gizmo_uniform_layout: Res, render_device: Res, line_gizmo_uniforms: Res>, ) { if let Some(binding) = line_gizmo_uniforms.uniforms().binding() { commands.insert_resource(LineGizmoUniformBindgroup { bindgroup: render_device.create_bind_group( "LineGizmoUniform bindgroup", &line_gizmo_uniform_layout.layout, &BindGroupEntries::single(binding), ), }); } } struct SetLineGizmoBindGroup; impl RenderCommand

for SetLineGizmoBindGroup { type ViewWorldQuery = (); type ItemWorldQuery = Read>; type Param = SRes; #[inline] fn render<'w>( _item: &P, _view: ROQueryItem<'w, Self::ViewWorldQuery>, uniform_index: ROQueryItem<'w, Self::ItemWorldQuery>, bind_group: SystemParamItem<'w, '_, Self::Param>, pass: &mut TrackedRenderPass<'w>, ) -> RenderCommandResult { pass.set_bind_group( I, &bind_group.into_inner().bindgroup, &[uniform_index.index()], ); RenderCommandResult::Success } } struct DrawLineGizmo; impl RenderCommand

for DrawLineGizmo { type ViewWorldQuery = (); type ItemWorldQuery = Read>; type Param = SRes>; #[inline] fn render<'w>( _item: &P, _view: ROQueryItem<'w, Self::ViewWorldQuery>, handle: ROQueryItem<'w, Self::ItemWorldQuery>, line_gizmos: SystemParamItem<'w, '_, Self::Param>, pass: &mut TrackedRenderPass<'w>, ) -> RenderCommandResult { let Some(line_gizmo) = line_gizmos.into_inner().get(handle) else { return RenderCommandResult::Failure; }; if line_gizmo.vertex_count < 2 { return RenderCommandResult::Success; } let instances = if line_gizmo.strip { let item_size = VertexFormat::Float32x3.size(); let buffer_size = line_gizmo.position_buffer.size() - item_size; pass.set_vertex_buffer(0, line_gizmo.position_buffer.slice(..buffer_size)); pass.set_vertex_buffer(1, line_gizmo.position_buffer.slice(item_size..)); let item_size = VertexFormat::Float32x4.size(); let buffer_size = line_gizmo.color_buffer.size() - item_size; pass.set_vertex_buffer(2, line_gizmo.color_buffer.slice(..buffer_size)); pass.set_vertex_buffer(3, line_gizmo.color_buffer.slice(item_size..)); u32::max(line_gizmo.vertex_count, 1) - 1 } else { pass.set_vertex_buffer(0, line_gizmo.position_buffer.slice(..)); pass.set_vertex_buffer(1, line_gizmo.color_buffer.slice(..)); line_gizmo.vertex_count / 2 }; pass.draw(0..6, 0..instances); RenderCommandResult::Success } } fn line_gizmo_vertex_buffer_layouts(strip: bool) -> Vec { use VertexFormat::*; let mut position_layout = VertexBufferLayout { array_stride: Float32x3.size(), step_mode: VertexStepMode::Instance, attributes: vec![VertexAttribute { format: Float32x3, offset: 0, shader_location: 0, }], }; let mut color_layout = VertexBufferLayout { array_stride: Float32x4.size(), step_mode: VertexStepMode::Instance, attributes: vec![VertexAttribute { format: Float32x4, offset: 0, shader_location: 2, }], }; if strip { vec![ position_layout.clone(), { position_layout.attributes[0].shader_location = 1; position_layout }, color_layout.clone(), { color_layout.attributes[0].shader_location = 3; color_layout }, ] } else { position_layout.array_stride *= 2; position_layout.attributes.push(VertexAttribute { format: Float32x3, offset: Float32x3.size(), shader_location: 1, }); color_layout.array_stride *= 2; color_layout.attributes.push(VertexAttribute { format: Float32x4, offset: Float32x4.size(), shader_location: 3, }); vec![position_layout, color_layout] } }