//! General UI benchmark that stress tests layouting, text, interaction and rendering use argh::FromArgs; use bevy::{ color::palettes::css::ORANGE_RED, diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, prelude::*, window::{PresentMode, WindowResolution}, winit::{UpdateMode, WinitSettings}, }; const FONT_SIZE: f32 = 7.0; #[derive(FromArgs, Resource)] /// `many_buttons` general UI benchmark that stress tests layouting, text, interaction and rendering struct Args { /// whether to add text to each button #[argh(switch)] no_text: bool, /// whether to add borders to each button #[argh(switch)] no_borders: bool, /// whether to perform a full relayout each frame #[argh(switch)] relayout: bool, /// whether to recompute all text each frame #[argh(switch)] recompute_text: bool, /// how many buttons per row and column of the grid. #[argh(option, default = "110")] buttons: usize, /// give every nth button an image #[argh(option, default = "4")] image_freq: usize, /// use the grid layout model #[argh(switch)] grid: bool, } /// This example shows what happens when there is a lot of buttons on screen. fn main() { // `from_env` panics on the web #[cfg(not(target_arch = "wasm32"))] let args: Args = argh::from_env(); #[cfg(target_arch = "wasm32")] let args = Args::from_args(&[], &[]).unwrap(); let mut app = App::new(); app.add_plugins(( DefaultPlugins.set(WindowPlugin { primary_window: Some(Window { present_mode: PresentMode::AutoNoVsync, resolution: WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0), ..default() }), ..default() }), FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin::default(), )) .insert_resource(WinitSettings { focused_mode: UpdateMode::Continuous, unfocused_mode: UpdateMode::Continuous, }) .add_systems(Update, button_system); if args.grid { app.add_systems(Startup, setup_grid); } else { app.add_systems(Startup, setup_flex); } if args.relayout { app.add_systems(Update, |mut style_query: Query<&mut Style>| { style_query .iter_mut() .for_each(|mut style| style.set_changed()); }); } if args.recompute_text { app.add_systems(Update, |mut text_query: Query<&mut Text>| { text_query .iter_mut() .for_each(|mut text| text.set_changed()); }); } app.insert_resource(args).run(); } #[derive(Component)] struct IdleColor(Color); fn button_system( mut interaction_query: Query<(&Interaction, &mut UiImage, &IdleColor), Changed>, ) { for (interaction, mut image, &IdleColor(idle_color)) in interaction_query.iter_mut() { image.color = match interaction { Interaction::Hovered => ORANGE_RED.into(), _ => idle_color, }; } } fn setup_flex(mut commands: Commands, asset_server: Res, args: Res) { warn!(include_str!("warning_string.txt")); let image = if 0 < args.image_freq { Some(asset_server.load("branding/icon.png")) } else { None }; let buttons_f = args.buttons as f32; let border = if args.no_borders { UiRect::ZERO } else { UiRect::all(Val::VMin(0.05 * 90. / buttons_f)) }; let as_rainbow = |i: usize| Color::hsl((i as f32 / buttons_f) * 360.0, 0.9, 0.8); commands.spawn(Camera2dBundle::default()); commands .spawn(NodeBundle { style: Style { flex_direction: FlexDirection::Column, justify_content: JustifyContent::Center, align_items: AlignItems::Center, width: Val::Percent(100.), height: Val::Percent(100.), ..default() }, ..default() }) .with_children(|commands| { for column in 0..args.buttons { commands .spawn(NodeBundle::default()) .with_children(|commands| { for row in 0..args.buttons { let color = as_rainbow(row % column.max(1)); let border_color = Color::WHITE.with_alpha(0.5).into(); spawn_button( commands, color, buttons_f, column, row, !args.no_text, border, border_color, image .as_ref() .filter(|_| (column + row) % args.image_freq == 0) .cloned(), ); } }); } }); } fn setup_grid(mut commands: Commands, asset_server: Res, args: Res) { warn!(include_str!("warning_string.txt")); let image = if 0 < args.image_freq { Some(asset_server.load("branding/icon.png")) } else { None }; let buttons_f = args.buttons as f32; let border = if args.no_borders { UiRect::ZERO } else { UiRect::all(Val::VMin(0.05 * 90. / buttons_f)) }; let as_rainbow = |i: usize| Color::hsl((i as f32 / buttons_f) * 360.0, 0.9, 0.8); commands.spawn(Camera2dBundle::default()); commands .spawn(NodeBundle { style: Style { display: Display::Grid, width: Val::Percent(100.), height: Val::Percent(100.0), grid_template_columns: RepeatedGridTrack::flex(args.buttons as u16, 1.0), grid_template_rows: RepeatedGridTrack::flex(args.buttons as u16, 1.0), ..default() }, ..default() }) .with_children(|commands| { for column in 0..args.buttons { for row in 0..args.buttons { let color = as_rainbow(row % column.max(1)); let border_color = Color::WHITE.with_alpha(0.5).into(); spawn_button( commands, color, buttons_f, column, row, !args.no_text, border, border_color, image .as_ref() .filter(|_| (column + row) % args.image_freq == 0) .cloned(), ); } } }); } #[allow(clippy::too_many_arguments)] fn spawn_button( commands: &mut ChildBuilder, background_color: Color, buttons: f32, column: usize, row: usize, spawn_text: bool, border: UiRect, border_color: BorderColor, image: Option>, ) { let width = Val::Vw(90.0 / buttons); let height = Val::Vh(90.0 / buttons); let margin = UiRect::axes(width * 0.05, height * 0.05); let mut builder = commands.spawn(( ButtonBundle { style: Style { width, height, margin, align_items: AlignItems::Center, justify_content: JustifyContent::Center, border, ..default() }, background_color: background_color.into(), border_color, ..default() }, IdleColor(background_color), )); if let Some(image) = image { builder.insert(UiImage::new(image)); } if spawn_text { builder.with_children(|parent| { parent.spawn(TextBundle::from_section( format!("{column}, {row}"), TextStyle { font_size: FONT_SIZE, color: Color::srgb(0.2, 0.2, 0.2), ..default() }, )); }); } }