[package] name = "bevy_render" version = "0.15.0-dev" edition = "2021" description = "Provides rendering functionality for Bevy Engine" homepage = "https://bevyengine.org" repository = "https://github.com/bevyengine/bevy" license = "MIT OR Apache-2.0" keywords = ["bevy"] [features] png = ["image/png", "bevy_image/png"] exr = ["image/exr", "bevy_image/exr"] hdr = ["image/hdr", "bevy_image/hdr"] tga = ["image/tga", "bevy_image/tga"] jpeg = ["image/jpeg", "bevy_image/jpeg"] bmp = ["image/bmp", "bevy_image/bmp"] webp = ["image/webp", "bevy_image/webp"] dds = ["ddsfile", "bevy_image/dds"] pnm = ["image/pnm", "bevy_image/pnm"] ddsfile = ["dep:ddsfile", "bevy_image/ddsfile"] ktx2 = ["dep:ktx2", "bevy_image/ktx2"] flate2 = ["dep:flate2", "bevy_image/flate2"] ruzstd = ["dep:ruzstd", "bevy_image/ruzstd"] basis-universal = ["dep:basis-universal", "bevy_image/basis-universal"] multi_threaded = ["bevy_tasks/multi_threaded"] shader_format_glsl = ["naga/glsl-in", "naga/wgsl-out", "naga_oil/glsl"] shader_format_spirv = ["wgpu/spirv", "naga/spv-in", "naga/spv-out"] # For ktx2 supercompression zlib = ["flate2", "bevy_image/zlib"] zstd = ["ruzstd", "bevy_image/zstd"] # Enable SPIR-V shader passthrough spirv_shader_passthrough = [] trace = ["profiling"] tracing-tracy = [] ci_limits = [] webgl = ["wgpu/webgl"] webgpu = ["wgpu/webgpu"] ios_simulator = [] [dependencies] # bevy bevy_app = { path = "../bevy_app", version = "0.15.0-dev" } bevy_asset = { path = "../bevy_asset", version = "0.15.0-dev" } bevy_color = { path = "../bevy_color", version = "0.15.0-dev", features = [ "serialize", "wgpu-types", ] } bevy_core = { path = "../bevy_core", version = "0.15.0-dev" } bevy_derive = { path = "../bevy_derive", version = "0.15.0-dev" } bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.15.0-dev" } bevy_ecs = { path = "../bevy_ecs", version = "0.15.0-dev" } bevy_encase_derive = { path = "../bevy_encase_derive", version = "0.15.0-dev" } bevy_hierarchy = { path = "../bevy_hierarchy", version = "0.15.0-dev" } bevy_math = { path = "../bevy_math", version = "0.15.0-dev" } bevy_mikktspace = { path = "../bevy_mikktspace", version = "0.15.0-dev" } bevy_reflect = { path = "../bevy_reflect", version = "0.15.0-dev", features = [ "bevy", ] } bevy_render_macros = { path = "macros", version = "0.15.0-dev" } bevy_time = { path = "../bevy_time", version = "0.15.0-dev" } bevy_transform = { path = "../bevy_transform", version = "0.15.0-dev" } bevy_window = { path = "../bevy_window", version = "0.15.0-dev" } bevy_winit = { path = "../bevy_winit", version = "0.15.0-dev" } bevy_utils = { path = "../bevy_utils", version = "0.15.0-dev" } bevy_tasks = { path = "../bevy_tasks", version = "0.15.0-dev" } bevy_image = { path = "../bevy_image", version = "0.15.0-dev" } # rendering image = { version = "0.25.2", default-features = false } # misc codespan-reporting = "0.11.0" # `fragile-send-sync-non-atomic-wasm` feature means we can't use Wasm threads for rendering # It is enabled for now to avoid having to do a significant overhaul of the renderer just for wasm. # When the 'atomics' feature is enabled `fragile-send-sync-non-atomic` does nothing # and Bevy instead wraps `wgpu` types to verify they are not used off their origin thread. wgpu = { version = "22", default-features = false, features = [ "wgsl", "dx12", "metal", "naga-ir", "fragile-send-sync-non-atomic-wasm", ] } naga = { version = "22", features = ["wgsl-in"] } serde = { version = "1", features = ["derive"] } bitflags = { version = "2.3", features = ["serde"] } bytemuck = { version = "1.5", features = ["derive", "must_cast"] } downcast-rs = "1.2.0" thiserror = "1.0" futures-lite = "2.0.1" hexasphere = "15.0" ddsfile = { version = "0.5.2", optional = true } ktx2 = { version = "0.3.0", optional = true } # For ktx2 supercompression flate2 = { version = "1.0.22", optional = true } ruzstd = { version = "0.7.0", optional = true } # For transcoding of UASTC/ETC1S universal formats, and for .basis file support basis-universal = { version = "0.3.0", optional = true } encase = { version = "0.10", features = ["glam"] } # For wgpu profiling using tracing. Use `RUST_LOG=info` to also capture the wgpu spans. profiling = { version = "1", features = [ "profile-with-tracing", ], optional = true } async-channel = "2.3.0" nonmax = "0.5" smallvec = { version = "1.11", features = ["const_new"] } offset-allocator = "0.2" [target.'cfg(not(target_arch = "wasm32"))'.dependencies] # Omit the `glsl` feature in non-WebAssembly by default. naga_oil = { version = "0.15", default-features = false, features = [ "test_shader", ] } [target.'cfg(target_arch = "wasm32")'.dependencies] naga_oil = "0.15" js-sys = "0.3" web-sys = { version = "0.3.67", features = [ 'Blob', 'Document', 'Element', 'HtmlElement', 'Node', 'Url', 'Window', ] } wasm-bindgen = "0.2" [target.'cfg(all(target_arch = "wasm32", target_feature = "atomics"))'.dependencies] send_wrapper = "0.6.0" [lints] workspace = true [package.metadata.docs.rs] rustdoc-args = ["-Zunstable-options", "--generate-link-to-definition"] all-features = true