#![cfg_attr(docsrs, feature(doc_auto_cfg))] #![forbid(unsafe_code)] #![doc( html_logo_url = "https://bevyengine.org/assets/icon.png", html_favicon_url = "https://bevyengine.org/assets/icon.png" )] //! This crate provides additional utilities for the [Bevy game engine](https://bevyengine.org), //! focused on improving developer experience. use bevy_app::prelude::*; #[cfg(feature = "bevy_ci_testing")] pub mod ci_testing; pub mod fps_overlay; #[cfg(feature = "bevy_ui_debug")] pub mod ui_debug_overlay; pub mod states; /// Enables developer tools in an [`App`]. This plugin is added automatically with `bevy_dev_tools` /// feature. /// /// Warning: It is not recommended to enable this in final shipped games or applications. /// Dev tools provide a high level of access to the internals of your application, /// and may interfere with ordinary use and gameplay. /// /// To enable developer tools, you can either: /// /// - Create a custom crate feature (e.g "`dev_mode`"), which enables the `bevy_dev_tools` feature /// along with any other development tools you might be using: /// /// ```toml /// [feature] /// dev_mode = ["bevy/bevy_dev_tools", "other_dev_tools"] /// ``` /// /// - Use `--feature bevy/bevy_dev_tools` flag when using the `cargo run` command: /// /// `cargo run --features bevy/bevy_dev_tools` /// /// - Add the `bevy_dev_tools` feature to the bevy dependency in your `Cargo.toml` file: /// /// `features = ["bevy_dev_tools"]` /// /// Note: The third method is not recommended, as it requires you to remove the feature before /// creating a build for release to the public. #[derive(Default)] pub struct DevToolsPlugin; impl Plugin for DevToolsPlugin { fn build(&self, _app: &mut App) {} }