use bevy_ecs::bundle::Bundle; use crate::prelude::{GlobalTransform, Transform}; /// A [`Bundle`] of the [`Transform`] and [`GlobalTransform`] /// [`Component`]s, which describe the position of an entity. /// /// * To place or move an entity, you should set its [`Transform`]. /// * To get the global transform of an entity, you should get its [`GlobalTransform`]. /// * For transform hierarchies to work correctly, you must have both a [`Transform`] and a [`GlobalTransform`]. /// * You may use the [`TransformBundle`] to guarantee this. /// /// ## [`Transform`] and [`GlobalTransform`] /// /// [`Transform`] is the position of an entity relative to its parent position, or the reference /// frame if it doesn't have a parent. /// /// [`GlobalTransform`] is the position of an entity relative to the reference frame. /// /// [`GlobalTransform`] is updated from [`Transform`] by systems in the system set /// [`TransformPropagate`](TransformSystem::TransformPropagate). /// /// This system runs during [`PostUpdate`]. If you /// update the [`Transform`] of an entity in this schedule or after, you will notice a 1 frame lag /// before the [`GlobalTransform`] is updated. #[derive(Clone, Copy, Debug, Default, Bundle)] pub struct TransformBundle { /// The transform of the entity. pub local: Transform, /// The global transform of the entity. pub global: GlobalTransform, } impl TransformBundle { /// An identity [`TransformBundle`] with no translation, rotation, and a scale of 1 on all axes. pub const IDENTITY: Self = TransformBundle { local: Transform::IDENTITY, global: GlobalTransform::IDENTITY, }; /// Creates a new [`TransformBundle`] from a [`Transform`]. /// /// This initializes [`GlobalTransform`] as identity, to be updated later by the /// [`PostUpdate`] schedule. #[inline] pub const fn from_transform(transform: Transform) -> Self { TransformBundle { local: transform, ..Self::IDENTITY } } } impl From for TransformBundle { #[inline] fn from(transform: Transform) -> Self { Self::from_transform(transform) } }