//! This example illustrates how to override the window scale factor imposed by the //! operating system. use bevy::{prelude::*, window::WindowResolution}; fn main() { App::new() .add_plugins(DefaultPlugins.set(WindowPlugin { primary_window: Some(Window { resolution: WindowResolution::new(500., 300.).with_scale_factor_override(1.0), ..default() }), ..default() })) .add_systems(Startup, setup) .add_systems( Update, (display_override, toggle_override, change_scale_factor), ) .run(); } fn setup(mut commands: Commands) { // camera commands.spawn(Camera2dBundle::default()); // root node commands .spawn(NodeBundle { style: Style { width: Val::Percent(100.0), height: Val::Percent(100.0), justify_content: JustifyContent::SpaceBetween, ..default() }, ..default() }) .with_children(|parent| { // left vertical fill (border) parent .spawn(NodeBundle { style: Style { width: Val::Px(200.0), height: Val::Percent(100.0), border: UiRect::all(Val::Px(2.0)), ..default() }, background_color: Color::rgb(0.65, 0.65, 0.65).into(), ..default() }) .with_children(|parent| { parent.spawn( TextBundle::from_section( "Example text", TextStyle { font_size: 30.0, ..default() }, ) .with_style(Style { align_self: AlignSelf::FlexEnd, ..default() }), ); }); }); } /// Set the title of the window to the current override fn display_override(mut windows: Query<&mut Window>) { let mut window = windows.single_mut(); window.title = format!( "Scale override: {:?}", window.resolution.scale_factor_override() ); } /// This system toggles scale factor overrides when enter is pressed fn toggle_override(input: Res>, mut windows: Query<&mut Window>) { let mut window = windows.single_mut(); if input.just_pressed(KeyCode::Return) { let scale_factor_override = window.resolution.scale_factor_override(); window .resolution .set_scale_factor_override(scale_factor_override.xor(Some(1.0))); } } /// This system changes the scale factor override when up or down is pressed fn change_scale_factor(input: Res>, mut windows: Query<&mut Window>) { let mut window = windows.single_mut(); let scale_factor_override = window.resolution.scale_factor_override(); if input.just_pressed(KeyCode::Up) { window .resolution .set_scale_factor_override(scale_factor_override.map(|n| n + 1.0)); } else if input.just_pressed(KeyCode::Down) { window .resolution .set_scale_factor_override(scale_factor_override.map(|n| (n - 1.0).max(1.0))); } }