#define_import_path bevy_render::globals struct Globals { // The time since startup in seconds // Wraps to 0 after 1 hour. time: f32, // The delta time since the previous frame in seconds delta_time: f32, // Frame count since the start of the app. // It wraps to zero when it reaches the maximum value of a u32. frame_count: u32, #ifdef SIXTEEN_BYTE_ALIGNMENT // WebGL2 structs must be 16 byte aligned. _webgl2_padding: f32 #endif };