use crate::{Assets, Handle}; use anyhow::Result; use crossbeam_channel::{Receiver, Sender, TryRecvError}; use fs::File; use io::Read; use legion::prelude::{Res, ResMut}; use std::{ fs, io, path::{Path, PathBuf}, }; use thiserror::Error; #[derive(Error, Debug)] pub enum AssetLoadError { #[error("Encountered an io error while loading asset.")] Io(#[from] io::Error), #[error("This asset's loader encountered an error while loading.")] LoaderError(#[from] anyhow::Error), } pub trait AssetLoader: Send + Sync + 'static { fn from_bytes(&self, asset_path: &Path, bytes: Vec) -> Result; fn extensions(&self) -> &[&str]; fn load_from_file(&self, asset_path: &Path) -> Result { let mut file = File::open(asset_path)?; let mut bytes = Vec::new(); file.read_to_end(&mut bytes)?; let asset = self.from_bytes(asset_path, bytes)?; Ok(asset) } } pub struct AssetResult { pub result: Result, pub handle: Handle, pub path: PathBuf, } pub struct AssetChannel { pub sender: Sender>, pub receiver: Receiver>, } impl AssetChannel { pub fn new() -> Self { let (sender, receiver) = crossbeam_channel::unbounded(); AssetChannel { sender, receiver } } } pub fn update_asset_storage_system( asset_channel: Res>, mut assets: ResMut>, ) { loop { match asset_channel.receiver.try_recv() { Ok(result) => { let asset = result.result.unwrap(); assets.set(result.handle, asset); assets.set_path(result.handle, &result.path); } Err(TryRecvError::Empty) => { break; } Err(TryRecvError::Disconnected) => panic!("AssetChannel disconnected"), } } }