//! Shows how to create a 3D orthographic view (for isometric-look games or CAD applications). use bevy::{prelude::*, render::camera::ScalingMode}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_startup_system(setup) .run(); } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // camera commands.spawn_bundle(Camera3dBundle { projection: OrthographicProjection { scale: 3.0, scaling_mode: ScalingMode::FixedVertical(2.0), ..default() } .into(), transform: Transform::from_xyz(5.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y), ..default() }); // plane commands.spawn_bundle(PbrBundle { mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })), material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()), ..default() }); // cubes commands.spawn_bundle(PbrBundle { mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })), material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()), transform: Transform::from_xyz(1.5, 0.5, 1.5), ..default() }); commands.spawn_bundle(PbrBundle { mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })), material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()), transform: Transform::from_xyz(1.5, 0.5, -1.5), ..default() }); commands.spawn_bundle(PbrBundle { mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })), material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()), transform: Transform::from_xyz(-1.5, 0.5, 1.5), ..default() }); commands.spawn_bundle(PbrBundle { mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })), material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()), transform: Transform::from_xyz(-1.5, 0.5, -1.5), ..default() }); // light commands.spawn_bundle(PointLightBundle { transform: Transform::from_xyz(3.0, 8.0, 5.0), ..default() }); }