# Installing Linux dependencies This page lists the required dependencies to build a Bevy project on your Linux machine. If you don't see your distro present in the list, feel free to add the instructions in this document. ## [Ubuntu](https://ubuntu.com/) ```bash sudo apt-get install g++ pkg-config libx11-dev libasound2-dev libudev-dev libxkbcommon-x11-0 ``` if using Wayland, you will also need to install ```bash sudo apt-get install libwayland-dev libxkbcommon-dev ``` Depending on your graphics card, you may have to install one of the following: `vulkan-radeon`, `vulkan-intel`, or `mesa-vulkan-drivers` Compiling with clang is also possible - replace the `g++` package with `clang`. ## Windows Subsystem for Linux (WSL 2) Up-to-date WSL Installs for Windows 10 & 11 include WSLg, which provides necessary servers for passing graphics and audio between Windows and the WSL instance. With WSLg, a user's WSL instance can use X11 as well as Wayland. For more information, see WSLg [documentation](https://github.com/microsoft/wslg#wslg-architecture-overview). Prior to the release of [WSL Gui (WSLg)](https://en.wikipedia.org/wiki/Windows_Subsystem_for_Linux#WSLg) around 4/20/2021, users had to [manually set up servers](https://wiki.ubuntu.com/WSL#Advanced_Topics) on windows for graphic and audio. Make note of the date for documentation found across the internet. Following advice from before WSLg's release can lead to additional conflicts. ## [Fedora](https://getfedora.org/) ```bash sudo dnf install gcc-c++ libX11-devel alsa-lib-devel systemd-devel ``` if using Wayland, you will also need to install ```bash sudo dnf install wayland-devel libxkbcommon-devel ``` If there are errors with linking during the build process such as: ```bash = note: /usr/bin/ld: skipping incompatible /usr/lib/libasound.so when searching for -lasound /usr/bin/ld: skipping incompatible /usr/lib/libasound.so when searching for -lasound /usr/bin/ld: skipping incompatible /usr/lib/gcc/x86_64-redhat-linux/10/../../../libasound.so when searching for -lasound /usr/bin/ld: skipping incompatible /lib/libasound.so when searching for -lasound /usr/bin/ld: skipping incompatible /usr/lib/libasound.so when searching for -lasound /usr/bin/ld: cannot find -lasound ``` Add your arch to the end of the package to remove the linker error. For example: ```bash sudo dnf install alsa-lib-devel.x86_64 ``` Or if there are errors such as: ```txt --- stderr thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: "`\"pkg-config\" \"--libs\" \"--cflags\" \"libudev\"` did not exit successfully: exit status: 1\n--- stderr\nPackage libudev was not found in the pkg-config search path.\nPerhaps you should add the directory containing `libudev.pc'\nto the PKG_CONFIG_PATH environment variable\nNo package 'libudev' found\n"', /home//.cargo/registry/src/github.com-1ecc6299db9ec823/libudev-sys-0.1.4/build.rs:38:41 stack backtrace: 0: rust_begin_unwind at /rustc/9bb77da74dac4768489127d21e32db19b59ada5b/library/std/src/panicking.rs:517:5 1: core::panicking::panic_fmt at /rustc/9bb77da74dac4768489127d21e32db19b59ada5b/library/core/src/panicking.rs:96:14 2: core::result::unwrap_failed at /rustc/9bb77da74dac4768489127d21e32db19b59ada5b/library/core/src/result.rs:1617:5 3: core::result::Result::unwrap at /rustc/9bb77da74dac4768489127d21e32db19b59ada5b/library/core/src/result.rs:1299:23 4: build_script_build::main at ./build.rs:38:5 5: core::ops::function::FnOnce::call_once at /rustc/9bb77da74dac4768489127d21e32db19b59ada5b/library/core/src/ops/function.rs:227:5 note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace. warning: build failed, waiting for other jobs to finish... error: build failed ``` Set the `PKG_CONFIG_PATH` env var to `/usr/lib//pkgconfig/`. For example on an x86_64 system: ```txt export PKG_CONFIG_PATH="/usr/lib/x86_64-linux-gnu/pkgconfig/" ``` ## Arch / Manjaro ```bash sudo pacman -S libx11 pkgconf alsa-lib ``` Install `pipewire-alsa` or `pulseaudio-alsa` depending on the sound server you are using. Depending on your graphics card, you may have to install one of the following: `vulkan-radeon`, `vulkan-intel`, or `mesa-vulkan-drivers` ## Void ```bash sudo xbps-install -S pkgconf alsa-lib-devel libX11-devel eudev-libudev-devel ``` ## [Nix](https://nixos.org) Add a `shell.nix` file to the root of the project containing: ```nix { pkgs ? import { } }: with pkgs; mkShell rec { nativeBuildInputs = [ pkg-config ]; buildInputs = [ udev alsa-lib vulkan-loader xorg.libX11 xorg.libXcursor xorg.libXi xorg.libXrandr # To use the x11 feature libxkbcommon wayland # To use the wayland feature ]; LD_LIBRARY_PATH = lib.makeLibraryPath buildInputs; } ``` And enter it by just running `nix-shell`. You should be able compile Bevy programs using `cargo run` within this nix-shell. You can do this in one line with `nix-shell --run "cargo run"`. This is also possible with [Nix flakes](https://nixos.org/manual/nix/unstable/command-ref/new-cli/nix3-flake.html). Instead of creating `shell.nix`, you just need to add the derivation (`mkShell`) to your `devShells` in `flake.nix`. Run `nix develop` to enter the shell and `nix develop -c cargo run` to run the program. See [Nix's documentation](https://nixos.org/manual/nix/unstable/command-ref/new-cli/nix3-develop.html) for more information about `devShells`. Note that this template does not add Rust to the environment because there are many ways to do it. For example, to use stable Rust from nixpkgs, you can add `cargo` and `rustc` to `nativeBuildInputs`. [Here](https://github.com/NixOS/nixpkgs/blob/master/pkgs/games/jumpy/default.nix) is an example of packaging a Bevy program in nix. ## [OpenSUSE](https://www.opensuse.org/) ```bash sudo zypper install libudev-devel gcc-c++ alsa-lib-devel ``` ## Gentoo ```bash sudo emerge --ask libX11 pkgconf alsa-lib ``` When using an AMD Radeon GPU, you may also need to emerge `amdgpu-pro-vulkan` to get Bevy to find the GPU. When using a NVIDIA GPU with the proprietary driver (eg. `x11-drivers/nvidia-drivers`), you may also need to emerge `media-libs/vulkan-loader` to get Bevy to find the GPU. NVIDIA Vulkan driver is included in `nvidia-driver`, but may need the loader to find the correct driver. See Gentoo [Documentation](https://wiki.gentoo.org/wiki/Vulkan) for details. ## [Clear Linux OS](https://clearlinux.org/) ```bash sudo swupd bundle-add devpkg-alsa-lib sudo swupd bundle-add devpkg-libgudev ``` ## [Alpine Linux](https://alpinelinux.org/) Run the following command to install `GNU C compiler, standard C development libraries, pkg-config, X11 development libraries, ALSA development libraries, eudev development libraries`: ```sh sudo apk add gcc libc-dev pkgconf libx11-dev alsa-lib-dev eudev-dev ``` Install a GPU renderer for you graphics card. For Intel integrated GPUs: ```sh sudo apk add mesa-vulkan-intel ``` If you have issues with `winit` such as `Failed to initialize backend!` or similar, try adding the following to your `~/.cargo/config.toml` (more information at the [issue #1818](https://github.com/rust-windowing/winit/issues/1818) of the [winit repository](https://github.com/rust-windowing/winit): ```toml [build] rustflags = ["-C", "target-feature=-crt-static"] ``` ## [Solus](https://getsol.us) ```sh sudo eopkg it -c system.devel sudo eopkg it g++ libx11-devel alsa-lib-devel ``` If using Wayland, you may also need to install ```sh sudo eopkg it wayland-devel libxkbcommon-devel ``` Compiling with clang is also possible - replace the `g++` package with `llvm-clang` ## [FreeBSD](https://www.freebsd.org/) It is necessary to have the hgame module loaded in order to satisfy gli-rs. It will still throw an error, but the program should run successfully. You can make sure the kernel module is loaded on start up by adding the following line to /boot/loader.conf: ```sh hgame_load="YES" ```