# B0003 As commands are executed asynchronously, it is possible to issue a command on an entity that will no longer exist at the time of the command execution. Erroneous code example: ```rust,should_panic use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .add_systems(Update, despawning) .add_systems(Update, use_entity.after(despawning)) .run(); } #[derive(Resource)] struct MyEntity(Entity); #[derive(Component)] struct Hello; fn setup(mut commands: Commands) { let entity = commands.spawn_empty().id(); commands.insert_resource(MyEntity(entity)); } fn despawning(mut commands: Commands, entity: Option>) { if let Some(my_entity) = entity { commands.entity(my_entity.0).despawn(); commands.remove_resource::(); } } fn use_entity(mut commands: Commands, entity: Option>) { if let Some(my_entity) = entity { commands.entity(my_entity.0).insert(Hello); } } ``` This will panic, as system `use_entity` is executed after system `despawning`. Without the system ordering specified here, the ordering would be random and this code would panic half the time. The default panic message is telling you the entity id (`1v0`) and the command that failed (adding a component `Hello`): ```text thread 'main' panicked at 'error[B0003]: Could not insert a bundle (of type `use_entity_after_despawn::Hello`) for entity 1v0 because it doesn't exist in this World.', /bevy/crates/bevy_ecs/src/system/commands/mod.rs:934:13 ``` But you don't know which system tried to add a component, and which system despawned the entity. To get the system that created the command that panics, you can enable the `trace` feature of Bevy. This will add a panic handler that will print more information: ```text 0: bevy_ecs::system::commands::system_commands with name="use_entity_after_despawn::use_entity" at crates/bevy_ecs/src/system/commands/mod.rs:117 1: bevy_ecs::world::schedule with name=Update at crates/bevy_ecs/src/world/mod.rs:1755 2: bevy_ecs::schedule::executor::single_threaded::system with name="bevy_app::main_schedule::Main::run_main" at crates/bevy_ecs/src/schedule/executor/single_threaded.rs:98 3: bevy_ecs::world::schedule with name=Main at crates/bevy_ecs/src/world/mod.rs:1755 4: bevy_app::app::main app at crates/bevy_app/src/app.rs:249 5: bevy_app::app::update at crates/bevy_app/src/app.rs:246 6: bevy_winit::winit event_handler at crates/bevy_winit/src/lib.rs:338 7: bevy_app::app::bevy_app at crates/bevy_app/src/app.rs:290 thread 'main' panicked at 'error[B0003]: Could not insert a bundle (of type `use_entity_after_despawn::Hello`) for entity 1v0 because it doesn't exist in this World.', /bevy/crates/bevy_ecs/src/system/commands/mod.rs:934:13 ``` From the first two lines, you now know that it panics while executing a command from the system `use_entity`. To get the system that created the despawn command, you can enable DEBUG logs for crate `bevy_ecs`, for example by setting the environment variable `RUST_LOG=bevy_ecs=debug`. This will log: ```text DEBUG schedule{name=Main}:system{name="bevy_app::main_schedule::Main::run_main"}:schedule{name=Update}:system_commands{name="use_entity_after_despawn::despawning"}: bevy_ecs::world::entity_ref: Despawning entity 1v0 thread 'main' panicked at 'error[B0003]: Could not insert a bundle (of type `use_entity_after_despawn::Hello`) for entity 1v0 because it doesn't exist in this World.', /bevy/crates/bevy_ecs/src/system/commands/mod.rs:934:13 ``` From the first line, you know the entity `1v0` was despawned when executing a command from system `despawning`. In a real case, you could have many log lines, you will need to search for the exact entity from the panic message. Combining those two, you should get enough information to understand why this panic is happening and how to fix it: ```text DEBUG schedule{name=Main}:system{name="bevy_app::main_schedule::Main::run_main"}:schedule{name=Update}:system_commands{name="use_entity_after_despawn::despawning"}: bevy_ecs::world::entity_ref: Despawning entity 1v0 0: bevy_ecs::system::commands::system_commands with name="use_entity_after_despawn::use_entity" at crates/bevy_ecs/src/system/commands/mod.rs:117 1: bevy_ecs::world::schedule with name=Update at crates/bevy_ecs/src/world/mod.rs:1755 2: bevy_ecs::schedule::executor::single_threaded::system with name="bevy_app::main_schedule::Main::run_main" at crates/bevy_ecs/src/schedule/executor/single_threaded.rs:98 3: bevy_ecs::world::schedule with name=Main at crates/bevy_ecs/src/world/mod.rs:1755 thread 'main' panicked at 'error[B0003]: Could not insert a bundle (of type `use_entity_after_despawn::Hello`) for entity 1v0 because it doesn't exist in this World.', /bevy/crates/bevy_ecs/src/system/commands/mod.rs:934:13 ```