//! Demonstrates the behavior of the built-in easing functions. use bevy::{prelude::*, sprite::Anchor}; #[derive(Component)] struct SelectedEaseFunction(easing::EaseFunction, Color); fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .add_systems(Update, display_curves) .run(); } fn setup(mut commands: Commands) { commands.spawn(Camera2d); let text_style = TextStyle { font_size: 10.0, ..default() }; for (i, functions) in [ easing::EaseFunction::SineIn, easing::EaseFunction::SineOut, easing::EaseFunction::SineInOut, easing::EaseFunction::QuadraticIn, easing::EaseFunction::QuadraticOut, easing::EaseFunction::QuadraticInOut, easing::EaseFunction::CubicIn, easing::EaseFunction::CubicOut, easing::EaseFunction::CubicInOut, easing::EaseFunction::QuarticIn, easing::EaseFunction::QuarticOut, easing::EaseFunction::QuarticInOut, easing::EaseFunction::QuinticIn, easing::EaseFunction::QuinticOut, easing::EaseFunction::QuinticInOut, easing::EaseFunction::CircularIn, easing::EaseFunction::CircularOut, easing::EaseFunction::CircularInOut, easing::EaseFunction::ExponentialIn, easing::EaseFunction::ExponentialOut, easing::EaseFunction::ExponentialInOut, easing::EaseFunction::ElasticIn, easing::EaseFunction::ElasticOut, easing::EaseFunction::ElasticInOut, easing::EaseFunction::BackIn, easing::EaseFunction::BackOut, easing::EaseFunction::BackInOut, easing::EaseFunction::BounceIn, easing::EaseFunction::BounceOut, easing::EaseFunction::BounceInOut, ] .chunks(3) .enumerate() { for (j, function) in functions.iter().enumerate() { let color = Hsla::hsl(i as f32 / 10.0 * 360.0, 0.8, 0.75).into(); commands .spawn(( Text2dBundle { text: Text::from_section( format!("{:?}", function), TextStyle { color, ..text_style.clone() }, ), transform: Transform::from_xyz( i as f32 * 125.0 - 1280.0 / 2.0 + 25.0, -100.0 - ((j as f32 * 250.0) - 300.0), 0.0, ), text_anchor: Anchor::TopLeft, ..default() }, SelectedEaseFunction(*function, color), )) .with_children(|p| { p.spawn(SpriteBundle { sprite: Sprite { custom_size: Some(Vec2::new(5.0, 5.0)), color, ..default() }, transform: Transform::from_xyz(110.0, 15.0, 0.0), ..default() }); p.spawn(SpriteBundle { sprite: Sprite { custom_size: Some(Vec2::new(4.0, 4.0)), color, ..default() }, transform: Transform::from_xyz(0.0, 0.0, 0.0), ..default() }); }); } } commands.spawn( TextBundle::from_section("", TextStyle::default()).with_style(Style { position_type: PositionType::Absolute, bottom: Val::Px(12.0), left: Val::Px(12.0), ..default() }), ); } fn display_curves( mut gizmos: Gizmos, ease_functions: Query<(&SelectedEaseFunction, &Transform, &Children)>, mut transforms: Query<&mut Transform, Without>, mut ui: Query<&mut Text, With>, time: Res