use bevy::{ asset::{AssetLoader, AssetServerSettings, LoadContext, LoadedAsset}, prelude::*, reflect::TypeUuid, utils::BoxedFuture, }; fn main() { App::build() .insert_resource(AssetServerSettings { asset_folder: "/".to_string(), }) .add_plugins(DefaultPlugins) .add_asset::() .init_asset_loader::() .add_startup_system(load_asset.system()) .add_system(print_asset.system()) .run(); } struct State { handle: Handle, printed: bool, } fn load_asset(mut commands: Commands, asset_server: Res) { commands.insert_resource(State { handle: asset_server.load("assets_wasm.rs"), printed: false, }); } fn print_asset(mut state: ResMut, rust_sources: Res>) { if state.printed { return; } if let Some(code) = rust_sources.get(&state.handle) { info!("code: {}", code.0); state.printed = true; } } #[derive(Debug, TypeUuid)] #[uuid = "1c3445ab-97d3-449c-ab35-16ba30e4c29d"] pub struct RustSourceCode(pub String); #[derive(Default)] pub struct RustSourceCodeLoader; impl AssetLoader for RustSourceCodeLoader { fn load<'a>( &'a self, bytes: &'a [u8], load_context: &'a mut LoadContext, ) -> BoxedFuture<'a, Result<(), anyhow::Error>> { Box::pin(async move { load_context.set_default_asset(LoadedAsset::new(RustSourceCode(String::from_utf8( bytes.into(), )?))); Ok(()) }) } fn extensions(&self) -> &[&str] { &["rs"] } }