use bevy_app::{PluginGroup, PluginGroupBuilder}; /// This plugin group will add all the default plugins: /// * [`LogPlugin`](bevy_log::LogPlugin) /// * [`CorePlugin`](bevy_core::CorePlugin) /// * [`TransformPlugin`](bevy_transform::TransformPlugin) /// * [`HierarchyPlugin`](bevy_hierarchy::HierarchyPlugin) /// * [`DiagnosticsPlugin`](bevy_diagnostic::DiagnosticsPlugin) /// * [`InputPlugin`](bevy_input::InputPlugin) /// * [`WindowPlugin`](bevy_window::WindowPlugin) /// * [`AssetPlugin`](bevy_asset::AssetPlugin) /// * [`ScenePlugin`](bevy_scene::ScenePlugin) /// * [`RenderPlugin`](bevy_render::RenderPlugin) - with feature `bevy_render` /// * [`SpritePlugin`](bevy_sprite::SpritePlugin) - with feature `bevy_sprite` /// * [`PbrPlugin`](bevy_pbr::PbrPlugin) - with feature `bevy_pbr` /// * [`UiPlugin`](bevy_ui::UiPlugin) - with feature `bevy_ui` /// * [`TextPlugin`](bevy_text::TextPlugin) - with feature `bevy_text` /// * [`AudioPlugin`](bevy_audio::AudioPlugin) - with feature `bevy_audio` /// * [`GilrsPlugin`](bevy_gilrs::GilrsPlugin) - with feature `bevy_gilrs` /// * [`GltfPlugin`](bevy_gltf::GltfPlugin) - with feature `bevy_gltf` /// * [`WinitPlugin`](bevy_winit::WinitPlugin) - with feature `bevy_winit` /// /// See also [`MinimalPlugins`] for a slimmed down option pub struct DefaultPlugins; impl PluginGroup for DefaultPlugins { fn build(&mut self, group: &mut PluginGroupBuilder) { group.add(bevy_log::LogPlugin::default()); group.add(bevy_core::CorePlugin::default()); group.add(bevy_transform::TransformPlugin::default()); group.add(bevy_hierarchy::HierarchyPlugin::default()); group.add(bevy_diagnostic::DiagnosticsPlugin::default()); group.add(bevy_input::InputPlugin::default()); group.add(bevy_window::WindowPlugin::default()); group.add(bevy_asset::AssetPlugin::default()); #[cfg(feature = "debug_asset_server")] group.add(bevy_asset::debug_asset_server::DebugAssetServerPlugin::default()); group.add(bevy_scene::ScenePlugin::default()); #[cfg(feature = "bevy_winit")] group.add(bevy_winit::WinitPlugin::default()); #[cfg(feature = "bevy_render")] group.add(bevy_render::RenderPlugin::default()); #[cfg(feature = "bevy_core_pipeline")] group.add(bevy_core_pipeline::CorePipelinePlugin::default()); #[cfg(feature = "bevy_sprite")] group.add(bevy_sprite::SpritePlugin::default()); #[cfg(feature = "bevy_text")] group.add(bevy_text::TextPlugin::default()); #[cfg(feature = "bevy_ui")] group.add(bevy_ui::UiPlugin::default()); #[cfg(feature = "bevy_pbr")] group.add(bevy_pbr::PbrPlugin::default()); // NOTE: Load this after renderer initialization so that it knows about the supported // compressed texture formats #[cfg(feature = "bevy_gltf")] group.add(bevy_gltf::GltfPlugin::default()); #[cfg(feature = "bevy_audio")] group.add(bevy_audio::AudioPlugin::default()); #[cfg(feature = "bevy_gilrs")] group.add(bevy_gilrs::GilrsPlugin::default()); } } /// Minimal plugin group that will add the following plugins: /// * [`CorePlugin`](bevy_core::CorePlugin) /// * [`ScheduleRunnerPlugin`](bevy_app::ScheduleRunnerPlugin) /// /// See also [`DefaultPlugins`] for a more complete set of plugins pub struct MinimalPlugins; impl PluginGroup for MinimalPlugins { fn build(&mut self, group: &mut PluginGroupBuilder) { group.add(bevy_core::CorePlugin::default()); group.add(bevy_app::ScheduleRunnerPlugin::default()); } }