//! Implements loader for a custom asset type. use bevy::{ asset::{AssetLoader, LoadContext, LoadedAsset}, prelude::*, reflect::TypeUuid, utils::BoxedFuture, }; use serde::Deserialize; #[derive(Debug, Deserialize, TypeUuid)] #[uuid = "39cadc56-aa9c-4543-8640-a018b74b5052"] pub struct CustomAsset { pub value: i32, } #[derive(Default)] pub struct CustomAssetLoader; impl AssetLoader for CustomAssetLoader { fn load<'a>( &'a self, bytes: &'a [u8], load_context: &'a mut LoadContext, ) -> BoxedFuture<'a, Result<(), bevy::asset::Error>> { Box::pin(async move { let custom_asset = ron::de::from_bytes::(bytes)?; load_context.set_default_asset(LoadedAsset::new(custom_asset)); Ok(()) }) } fn extensions(&self) -> &[&str] { &["custom"] } } fn main() { App::new() .add_plugins(DefaultPlugins) .init_resource::() .add_asset::() .init_asset_loader::() .add_startup_system(setup) .add_system(print_on_load) .run(); } #[derive(Resource, Default)] struct State { handle: Handle, printed: bool, } fn setup(mut state: ResMut, asset_server: Res) { state.handle = asset_server.load("data/asset.custom"); } fn print_on_load(mut state: ResMut, custom_assets: ResMut>) { let custom_asset = custom_assets.get(&state.handle); if state.printed || custom_asset.is_none() { return; } info!("Custom asset loaded: {:?}", custom_asset.unwrap()); state.printed = true; }